Searched refs:lconst_map (Results 1 - 1 of 1) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 662 struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, DWORD *lconst_map, 748 if(lconst_map) { 751 lconst_map[lconst->idx]); 752 next_local = max(next_local, lconst_map[lconst->idx] + 1); 3333 DWORD *lconst_map = local_const_mapping((IWineD3DBaseShaderImpl *) This), next_local, cur; local 3485 reg_maps, buffer, gl_info, lconst_map, NULL, &priv_ctx); 3647 if(lconst_map) { 3650 GL_EXTCALL(glProgramLocalParameter4fvARB(GL_FRAGMENT_PROGRAM_ARB, lconst_map[lconst->idx], value)); 3653 HeapFree(GetProcessHeap(), 0, lconst_map); local 3921 DWORD next_local, *lconst_map local 661 shader_generate_arb_declarations(IWineD3DBaseShader *iface, const shader_reg_maps *reg_maps, struct wined3d_shader_buffer *buffer, const struct wined3d_gl_info *gl_info, DWORD *lconst_map, DWORD *num_clipplanes, struct shader_arb_ctx_priv *ctx) argument 4064 HeapFree(GetProcessHeap(), 0, lconst_map); local [all...] |
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