Searched refs:has_normals (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c862 patch->has_normals = TRUE;
883 if(patch->has_normals) {
942 if(patch->has_normals && patch->has_texcoords) {
955 } else if(patch->has_normals) {
1026 if(patch->has_normals) {
1036 if(patch->has_normals) {
1046 if(patch->has_normals) {
1054 if(patch->has_normals) {
1122 if(patch->has_normals) {
1133 if(patch->has_normals) {
[all...]
H A Dwined3d_private.h1581 char has_normals, has_texcoords; member in struct:WineD3DRectPatch
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1613 char has_normals, has_texcoords; member in struct:WineD3DRectPatch

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