Searched refs:gl_fog_source (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dgl_compat.c165 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
175 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
185 ctx->gl_fog_source = param;
206 ctx->gl_fog_source = *param;
227 ctx->gl_fog_source = (GLint) param;
248 ctx->gl_fog_source = (GLint) *param;
286 if(ctx->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx->fog_enabled) {
H A Dwined3d_private.h1212 GLint gl_fog_source; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dgl_compat.c161 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
171 if(ctx->gl_fog_source != GL_FRAGMENT_DEPTH_EXT) return;
181 ctx->gl_fog_source = param;
202 ctx->gl_fog_source = *param;
223 ctx->gl_fog_source = (GLint) param;
244 ctx->gl_fog_source = (GLint) *param;
282 if(ctx->gl_fog_source == GL_FOG_COORDINATE_EXT && ctx->fog_enabled) {
H A Dwined3d_private.h1183 GLint gl_fog_source; member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1211 GLint gl_fog_source; member in struct:wined3d_context

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