Searched refs:g_pCurrentContext (Results 1 - 1 of 1) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshaderapi.c134 static struct wined3d_context *g_pCurrentContext = NULL; variable in typeref:struct:wined3d_context
139 g_pCurrentContext = (struct wined3d_context *)ctx;
202 return g_pCurrentContext;
207 return g_pCurrentContext;
316 This = g_pCurrentContext->pDeviceContext;
350 This = g_pCurrentContext->pDeviceContext;
405 This = g_pCurrentContext->pDeviceContext;
422 g_pCurrentContext->fChangedVertexShader = true;
423 g_pCurrentContext->fChangedVertexShaderConstant = true; /* force constant reload. */
435 This = g_pCurrentContext
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