Searched refs:functionLength (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c767 shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
1484 *data_size = shader->baseShader.functionLength;
1488 if (*data_size < shader->baseShader.functionLength)
1496 memcpy(data, shader->baseShader.function, shader->baseShader.functionLength);
1539 shader->baseShader.function = HeapAlloc(GetProcessHeap(), 0, shader->baseShader.functionLength);
1541 memcpy(shader->baseShader.function, byte_code, shader->baseShader.functionLength);
2361 u32Hash = pShader->baseShader.functionLength;
2363 for (i = 0; i < pShader->baseShader.functionLength / 4; ++i)
2368 for (i = 0; i < pShader->baseShader.functionLength % 4; ++i)
2386 if (pShader1->baseShader.functionLength !
[all...]
H A Dwined3d_private.h3123 UINT functionLength; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c767 shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code);
1482 *data_size = shader->baseShader.functionLength;
1486 if (*data_size < shader->baseShader.functionLength)
1494 memcpy(data, shader->baseShader.function, shader->baseShader.functionLength);
1537 shader->baseShader.function = HeapAlloc(GetProcessHeap(), 0, shader->baseShader.functionLength);
1539 memcpy(shader->baseShader.function, byte_code, shader->baseShader.functionLength);
2355 u32Hash = pShader->baseShader.functionLength;
2357 for (i = 0; i < pShader->baseShader.functionLength / 4; ++i)
2362 for (i = 0; i < pShader->baseShader.functionLength % 4; ++i)
2380 if (pShader1->baseShader.functionLength !
[all...]
H A Dwined3d_private.h3088 UINT functionLength; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c866 shader->functionLength = ((const char *)ptr - (const char *)byte_code);
1725 shader->function = HeapAlloc(GetProcessHeap(), 0, shader->functionLength);
1728 memcpy(shader->function, byte_code, shader->functionLength);
1777 *byte_code_size = shader->functionLength;
1781 if (*byte_code_size < shader->functionLength)
1789 memcpy(byte_code, shader->function, shader->functionLength);
2508 u32Hash = shader->functionLength;
2510 for (i = 0; i < shader->functionLength / 4; ++i)
2515 for (i = 0; i < shader->functionLength % 4; ++i)
2533 if (shader1->functionLength !
[all...]
H A Dwined3d_private.h2907 UINT functionLength; member in struct:wined3d_shader

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