Searched refs:functionLength (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | shader.c | 767 shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code); 1484 *data_size = shader->baseShader.functionLength; 1488 if (*data_size < shader->baseShader.functionLength) 1496 memcpy(data, shader->baseShader.function, shader->baseShader.functionLength); 1539 shader->baseShader.function = HeapAlloc(GetProcessHeap(), 0, shader->baseShader.functionLength); 1541 memcpy(shader->baseShader.function, byte_code, shader->baseShader.functionLength); 2361 u32Hash = pShader->baseShader.functionLength; 2363 for (i = 0; i < pShader->baseShader.functionLength / 4; ++i) 2368 for (i = 0; i < pShader->baseShader.functionLength % 4; ++i) 2386 if (pShader1->baseShader.functionLength ! [all...] |
H A D | wined3d_private.h | 3123 UINT functionLength; member in struct:IWineD3DBaseShaderClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | shader.c | 767 shader->baseShader.functionLength = ((const char *)ptr - (const char *)byte_code); 1482 *data_size = shader->baseShader.functionLength; 1486 if (*data_size < shader->baseShader.functionLength) 1494 memcpy(data, shader->baseShader.function, shader->baseShader.functionLength); 1537 shader->baseShader.function = HeapAlloc(GetProcessHeap(), 0, shader->baseShader.functionLength); 1539 memcpy(shader->baseShader.function, byte_code, shader->baseShader.functionLength); 2355 u32Hash = pShader->baseShader.functionLength; 2357 for (i = 0; i < pShader->baseShader.functionLength / 4; ++i) 2362 for (i = 0; i < pShader->baseShader.functionLength % 4; ++i) 2380 if (pShader1->baseShader.functionLength ! [all...] |
H A D | wined3d_private.h | 3088 UINT functionLength; member in struct:IWineD3DBaseShaderClass
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | shader.c | 866 shader->functionLength = ((const char *)ptr - (const char *)byte_code); 1725 shader->function = HeapAlloc(GetProcessHeap(), 0, shader->functionLength); 1728 memcpy(shader->function, byte_code, shader->functionLength); 1777 *byte_code_size = shader->functionLength; 1781 if (*byte_code_size < shader->functionLength) 1789 memcpy(byte_code, shader->function, shader->functionLength); 2508 u32Hash = shader->functionLength; 2510 for (i = 0; i < shader->functionLength / 4; ++i) 2515 for (i = 0; i < shader->functionLength % 4; ++i) 2533 if (shader1->functionLength ! [all...] |
H A D | wined3d_private.h | 2907 UINT functionLength; member in struct:wined3d_shader
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