Searched refs:frontend_data (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c452 void *fe_data = shader->baseShader.frontend_data;
1101 void *fe_data = shader->baseShader.frontend_data;
1410 if (shader->baseShader.frontend && shader->baseShader.frontend_data)
1412 shader->baseShader.frontend->shader_free(shader->baseShader.frontend_data);
1518 shader->baseShader.frontend_data = fe->shader_init(byte_code, output_signature);
1519 if (!shader->baseShader.frontend_data)
1526 if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->baseShader.frontend_data, byte_code);
H A Dwined3d_private.h3127 void *frontend_data; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c452 void *fe_data = shader->baseShader.frontend_data;
1101 void *fe_data = shader->baseShader.frontend_data;
1408 if (shader->baseShader.frontend && shader->baseShader.frontend_data)
1410 shader->baseShader.frontend->shader_free(shader->baseShader.frontend_data);
1516 shader->baseShader.frontend_data = fe->shader_init(byte_code, output_signature);
1517 if (!shader->baseShader.frontend_data)
1524 if (TRACE_ON(d3d_shader)) shader_trace_init(fe, shader->baseShader.frontend_data, byte_code);
H A Dwined3d_private.h3092 void *frontend_data; member in struct:IWineD3DBaseShaderClass
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c507 void *fe_data = shader->frontend_data;
1251 void *fe_data = shader->frontend_data;
1513 if (shader->frontend && shader->frontend_data)
1514 shader->frontend->shader_free(shader->frontend_data);
1670 shader->frontend_data = fe->shader_init(byte_code, output_signature);
1671 if (!shader->frontend_data)
1679 shader_trace_init(fe, shader->frontend_data, byte_code);
H A Dwined3d_private.h2910 void *frontend_data; member in struct:wined3d_shader

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