Searched refs:fogend (Results 1 - 9 of 9) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | gl_compat.c | 196 ctx->fogend = (float) param; 217 ctx->fogend = (float) *param; 238 ctx->fogend = param; 264 ctx->fogend = *param; 290 i = (ctx->fogend - ctx->fog_coord_value) / (ctx->fogend - ctx->fogstart);
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H A D | state.c | 1037 float fogstart, fogend; local 1046 fogend = 0.0f; 1051 fogend = 0.0f; 1058 fogend = tmpvalue.f; 1059 /* Special handling for fogstart == fogend. In d3d with vertex 1064 && fogstart == fogend) 1067 fogend = 0.0f; 1077 fogend = 0.0f; 1084 gl_info->gl_ops.gl.p_glFogf(GL_FOG_END, fogend); 1085 checkGLcall("glFogf(GL_FOG_END, fogend)"); 1094 DWORD fogend = state->render_states[WINED3D_RS_FOGEND]; local [all...] |
H A D | arb_program_shader.c | 6571 DWORD fogend = state->render_states[WINED3D_RS_FOGEND]; local 6600 if (new_source != context->fog_source || fogstart == fogend)
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H A D | glsl_shader.c | 7111 DWORD fogend = state->render_states[WINED3D_RS_FOGEND]; local 7133 if (new_source != context->fog_source || fogstart == fogend)
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H A D | wined3d_private.h | 1214 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | gl_compat.c | 192 ctx->fogend = param; 213 ctx->fogend = *param; 234 ctx->fogend = param; 260 ctx->fogend = *param; 286 i = (ctx->fogend - ctx->fog_coord_value) / (ctx->fogend - ctx->fogstart);
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H A D | state.c | 974 float fogstart, fogend; local 983 fogend = 0.0f; 988 fogend = 0.0f; 995 fogend = tmpvalue.f; 996 /* In GL, fogstart == fogend disables fog, in D3D everything's fogged.*/ 997 if(fogstart == fogend) { 1000 fogend = 0.0f; 1010 fogend = 0.0f; 1017 glFogf(GL_FOG_END, fogend); 1018 checkGLcall("glFogf(GL_FOG_END, fogend)"); [all...] |
H A D | wined3d_private.h | 1185 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1213 GLfloat color[4], fogstart, fogend, fogcolor[4]; member in struct:wined3d_context
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