Searched refs:fog_coord (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Ddrawprim.c765 else if (context->fog_coord && state->render_states[WINED3D_RS_FOGENABLE])
H A Dstate.c975 if (context->fog_coord)
979 context->fog_coord = FALSE;
997 if (!context->fog_coord)
1001 context->fog_coord = TRUE;
1007 if (context->fog_coord)
1011 context->fog_coord = FALSE;
1061 * fog_coord < fog_start is unfogged, and fog_coord > fog_start
1062 * is fogged. Windows drivers disagree when fog_coord == fog_start. */
H A Dwined3d_private.h1142 DWORD fog_coord : 1; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c944 if(context->fog_coord) {
947 context->fog_coord = FALSE;
957 if(!context->fog_coord) {
960 context->fog_coord = TRUE;
964 if(context->fog_coord) {
967 context->fog_coord = FALSE;
H A Ddrawprim.c661 else if (context->fog_coord && This->stateBlock->renderState[WINED3DRS_FOGENABLE])
H A Dwined3d_private.h1125 WORD fog_coord : 1; member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1146 WORD fog_coord : 1; member in struct:wined3d_context

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