Searched refs:filtered (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/PC/ipxe/src/util/
H A Dhijack.c33 int filtered; member in struct:hijack
241 if ( ! hijack->filtered ) {
243 hijack->filtered = 1;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dutils.c1179 /* Render a filtered texture and see what happens. This is intended to detect the lack of
1250 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
1278 BOOL filtered; local
1286 filtered = TRUE;
1291 filtered = TRUE;
1296 filtered = FALSE;
1299 if(filtered)
1316 filtered = check_filter(gl_info, gl_info->gl_formats[fmt_idx].glInternal);
1317 if(filtered)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dutils.c1535 /* Render a filtered texture and see what happens. This is intended to detect the lack of
1607 TRACE("Read back colors are 0x%08x and 0x%08x, assuming texture is filtered\n",
1636 BOOL filtered; local
1648 filtered = TRUE;
1653 filtered = TRUE;
1658 filtered = FALSE;
1661 if(filtered)
1678 filtered = check_filter(gl_info, gl_info->formats[fmt_idx].glInternal);
1679 if(filtered)

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