Searched refs:fbo_read_binding (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c62 if (context->fbo_read_binding == fbo) return;
63 context->fbo_read_binding = fbo;
72 if (context->fbo_read_binding == fbo
74 context->fbo_read_binding = fbo;
436 read_binding = context->fbo_read_binding;
H A Dwined3d_private.h1193 GLuint fbo_read_binding; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c75 if (context->fbo_read_binding == f) return;
76 context->fbo_read_binding = f;
85 if (context->fbo_read_binding == f
87 context->fbo_read_binding = f;
H A Dwined3d_private.h1167 GLuint fbo_read_binding; member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1195 GLuint fbo_read_binding; member in struct:wined3d_context

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