/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_framebuffer.c | 28 CRFramebufferObjectState *fbo = &ctx->framebufferobject; local 30 fbo->readFB = NULL; 31 fbo->drawFB = NULL; 32 fbo->renderbuffer = NULL; 60 static void crStateInitFrameBuffer(CRFramebufferObject *fbo); 143 CRFramebufferObjectState *fbo = &ctx->framebufferobject; local 145 fbo->readFB = NULL; 146 fbo->drawFB = NULL; 147 fbo->renderbuffer = NULL; 154 CRFramebufferObjectState *fbo local 212 CRFramebufferObjectState *fbo = &g->framebufferobject; local 230 CRFramebufferObjectState *fbo = &g->framebufferobject; local 277 CRFramebufferObjectState *fbo = &g->framebufferobject; local 293 CRFramebufferObjectState *fbo = &g->framebufferobject; local 333 crStateInitFrameBuffer(CRFramebufferObject *fbo) argument 376 CRFramebufferObjectState *fbo = &g->framebufferobject; local 418 CRFramebufferObjectState *fbo = &g->framebufferobject; local 498 crStateFramebufferGet(CRFramebufferObjectState *fbo, GLenum target, CRFramebufferObject **apFBOs) argument 537 CRFramebufferObjectState *fbo = &g->framebufferobject; local 624 CRFramebufferObjectState *fbo = &g->framebufferobject; local 658 CRFramebufferObjectState *fbo = &g->framebufferobject; local 696 CRFramebufferObjectState *fbo = &g->framebufferobject; local 732 CRFramebufferObjectState *fbo = &g->framebufferobject; local 795 CRFramebufferObjectState *fbo = &g->framebufferobject; local 1162 CRFramebufferObjectState *fbo = &g->framebufferobject; local 1186 CRFramebufferObjectState *fbo = &g->framebufferobject; local [all...] |
H A D | state_texture.c | 686 CRFramebufferObjectState *fbo = &g->framebufferobject; local 689 pFBO = GL_READ_FRAMEBUFFER==target ? fbo->readFB : fbo->drawFB;
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | glamor_priv.h | 321 * @fb: attached fbo. 323 * @width: width of this fbo. 324 * @height: height of this fbo. 325 * @format: internal format of this fbo's texture. 326 * @type: internal type of this fbo's texture. 351 * And the box and fbo will both have nbox elements. 353 * of the fbo[i]. The reason why use boxes not region to 372 * and fbo both has one elements, and the box store 373 * the relatively coords in the fbo of this pixmap: 375 * fbo 427 glamor_pixmap_fbo *fbo; member in struct:glamor_pixmap_private_base [all...] |
H A D | glamor_utils.h | 52 *(_pxscale_) = 1.0 / (_pixmap_priv_)->base.fbo->width; \ 53 *(_pyscale_) = 1.0 / (_pixmap_priv_)->base.fbo->height; \ 57 (priv->base.fbo->width != priv->base.pixmap->drawable.width \ 58 || priv->base.fbo->height != priv->base.pixmap->drawable.height) \ 75 wh[0] = (float)priv->base.fbo->width / actual_w; \ 76 wh[1] = (float)priv->base.fbo->height / actual_h; \ 77 wh[2] = 1.0 / priv->base.fbo->width; \ 78 wh[3] = 1.0 / priv->base.fbo->height; \ 208 DEBUGF("x2 %d x1 %d fbo->width %d \n", priv->box.x2, \ 209 priv->box.x1, priv->base.fbo [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | glamor_utils.h | 54 *(_pxscale_) = 1.0 / (_pixmap_priv_)->base.fbo->width; \ 55 *(_pyscale_) = 1.0 / (_pixmap_priv_)->base.fbo->height; \ 59 (priv->base.fbo->width != priv->base.pixmap->drawable.width \ 60 || priv->base.fbo->height != priv->base.pixmap->drawable.height) \ 77 wh[0] = (float)priv->base.fbo->width / actual_w; \ 78 wh[1] = (float)priv->base.fbo->height / actual_h; \ 79 wh[2] = 1.0 / priv->base.fbo->width; \ 80 wh[3] = 1.0 / priv->base.fbo->height; \ 210 DEBUGF("x2 %d x1 %d fbo->width %d \n", priv->box.x2, \ 211 priv->box.x1, priv->base.fbo [all...] |
H A D | glamor_priv.h | 351 * @fb: attached fbo. 353 * @width: width of this fbo. 354 * @height: height of this fbo. 356 * @format: internal format of this fbo's texture. 357 * @type: internal type of this fbo's texture. 383 * And the box and fbo will both have nbox elements. 385 * of the fbo[i]. The reason why use boxes not region to 404 * and fbo both has one elements, and the box store 405 * the relatively coords in the fbo of this pixmap: 407 * fbo 451 glamor_pixmap_fbo *fbo; member in struct:glamor_pixmap_private_base [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 55 static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint fbo) argument 62 if (context->fbo_read_binding == fbo) return; 63 context->fbo_read_binding = fbo; 67 if (context->fbo_draw_binding == fbo) return; 68 context->fbo_draw_binding = fbo; 72 if (context->fbo_read_binding == fbo 73 && context->fbo_draw_binding == fbo) return; 74 context->fbo_read_binding = fbo; 75 context->fbo_draw_binding = fbo; 83 gl_info->fbo_ops.glBindFramebuffer(target, fbo); 105 context_destroy_fbo(struct wined3d_context *context, GLuint fbo) argument [all...] |
H A D | utils.c | 1291 GLuint fbo; local 1370 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 1371 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1408 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); 1531 GLuint tex, fbo, buffer; local 1569 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 1570 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1613 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
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H A D | directx.c | 744 GLuint tex, fbo; local 758 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 759 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 783 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); 834 GLuint tex, fbo; local 857 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 858 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 913 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 52 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) argument 57 if (!fbo) 63 if (!*fbo) 65 gl_info->fbo_ops.glGenFramebuffers(1, fbo); 67 TRACE("Created FBO %u.\n", *fbo); 69 f = *fbo; 118 static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo) argument 122 context_bind_fbo(context, GL_FRAMEBUFFER, fbo); 126 gl_info->fbo_ops.glDeleteFramebuffers(1, fbo);
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H A D | utils.c | 1070 GLuint fbo; local 1076 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 1077 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1117 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo); 1174 GLuint tex, fbo, buffer; local 1212 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 1213 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 1256 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
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H A D | directx.c | 698 GLuint tex, fbo; local 714 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 739 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
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H A D | wined3d_private.h | 1279 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | directx.c | 520 GLuint tex, fbo; local 537 gl_info->fbo_ops.glGenFramebuffers(1, &fbo); 538 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo); 562 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
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H A D | wined3d_private.h | 1307 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
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