Searched refs:fbo (Results 1 - 15 of 15) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_framebuffer.c28 CRFramebufferObjectState *fbo = &ctx->framebufferobject; local
30 fbo->readFB = NULL;
31 fbo->drawFB = NULL;
32 fbo->renderbuffer = NULL;
60 static void crStateInitFrameBuffer(CRFramebufferObject *fbo);
143 CRFramebufferObjectState *fbo = &ctx->framebufferobject; local
145 fbo->readFB = NULL;
146 fbo->drawFB = NULL;
147 fbo->renderbuffer = NULL;
154 CRFramebufferObjectState *fbo local
212 CRFramebufferObjectState *fbo = &g->framebufferobject; local
230 CRFramebufferObjectState *fbo = &g->framebufferobject; local
277 CRFramebufferObjectState *fbo = &g->framebufferobject; local
293 CRFramebufferObjectState *fbo = &g->framebufferobject; local
333 crStateInitFrameBuffer(CRFramebufferObject *fbo) argument
376 CRFramebufferObjectState *fbo = &g->framebufferobject; local
418 CRFramebufferObjectState *fbo = &g->framebufferobject; local
498 crStateFramebufferGet(CRFramebufferObjectState *fbo, GLenum target, CRFramebufferObject **apFBOs) argument
537 CRFramebufferObjectState *fbo = &g->framebufferobject; local
624 CRFramebufferObjectState *fbo = &g->framebufferobject; local
658 CRFramebufferObjectState *fbo = &g->framebufferobject; local
696 CRFramebufferObjectState *fbo = &g->framebufferobject; local
732 CRFramebufferObjectState *fbo = &g->framebufferobject; local
795 CRFramebufferObjectState *fbo = &g->framebufferobject; local
1162 CRFramebufferObjectState *fbo = &g->framebufferobject; local
1186 CRFramebufferObjectState *fbo = &g->framebufferobject; local
[all...]
H A Dstate_texture.c686 CRFramebufferObjectState *fbo = &g->framebufferobject; local
689 pFBO = GL_READ_FRAMEBUFFER==target ? fbo->readFB : fbo->drawFB;
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dglamor_priv.h321 * @fb: attached fbo.
323 * @width: width of this fbo.
324 * @height: height of this fbo.
325 * @format: internal format of this fbo's texture.
326 * @type: internal type of this fbo's texture.
351 * And the box and fbo will both have nbox elements.
353 * of the fbo[i]. The reason why use boxes not region to
372 * and fbo both has one elements, and the box store
373 * the relatively coords in the fbo of this pixmap:
375 * fbo
427 glamor_pixmap_fbo *fbo; member in struct:glamor_pixmap_private_base
[all...]
H A Dglamor_utils.h52 *(_pxscale_) = 1.0 / (_pixmap_priv_)->base.fbo->width; \
53 *(_pyscale_) = 1.0 / (_pixmap_priv_)->base.fbo->height; \
57 (priv->base.fbo->width != priv->base.pixmap->drawable.width \
58 || priv->base.fbo->height != priv->base.pixmap->drawable.height) \
75 wh[0] = (float)priv->base.fbo->width / actual_w; \
76 wh[1] = (float)priv->base.fbo->height / actual_h; \
77 wh[2] = 1.0 / priv->base.fbo->width; \
78 wh[3] = 1.0 / priv->base.fbo->height; \
208 DEBUGF("x2 %d x1 %d fbo->width %d \n", priv->box.x2, \
209 priv->box.x1, priv->base.fbo
[all...]
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dglamor_utils.h54 *(_pxscale_) = 1.0 / (_pixmap_priv_)->base.fbo->width; \
55 *(_pyscale_) = 1.0 / (_pixmap_priv_)->base.fbo->height; \
59 (priv->base.fbo->width != priv->base.pixmap->drawable.width \
60 || priv->base.fbo->height != priv->base.pixmap->drawable.height) \
77 wh[0] = (float)priv->base.fbo->width / actual_w; \
78 wh[1] = (float)priv->base.fbo->height / actual_h; \
79 wh[2] = 1.0 / priv->base.fbo->width; \
80 wh[3] = 1.0 / priv->base.fbo->height; \
210 DEBUGF("x2 %d x1 %d fbo->width %d \n", priv->box.x2, \
211 priv->box.x1, priv->base.fbo
[all...]
H A Dglamor_priv.h351 * @fb: attached fbo.
353 * @width: width of this fbo.
354 * @height: height of this fbo.
356 * @format: internal format of this fbo's texture.
357 * @type: internal type of this fbo's texture.
383 * And the box and fbo will both have nbox elements.
385 * of the fbo[i]. The reason why use boxes not region to
404 * and fbo both has one elements, and the box store
405 * the relatively coords in the fbo of this pixmap:
407 * fbo
451 glamor_pixmap_fbo *fbo; member in struct:glamor_pixmap_private_base
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c55 static void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint fbo) argument
62 if (context->fbo_read_binding == fbo) return;
63 context->fbo_read_binding = fbo;
67 if (context->fbo_draw_binding == fbo) return;
68 context->fbo_draw_binding = fbo;
72 if (context->fbo_read_binding == fbo
73 && context->fbo_draw_binding == fbo) return;
74 context->fbo_read_binding = fbo;
75 context->fbo_draw_binding = fbo;
83 gl_info->fbo_ops.glBindFramebuffer(target, fbo);
105 context_destroy_fbo(struct wined3d_context *context, GLuint fbo) argument
[all...]
H A Dutils.c1291 GLuint fbo; local
1370 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
1371 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1408 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
1531 GLuint tex, fbo, buffer; local
1569 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
1570 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1613 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
H A Ddirectx.c744 GLuint tex, fbo; local
758 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
759 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
783 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
834 GLuint tex, fbo; local
857 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
858 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
913 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c52 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) argument
57 if (!fbo)
63 if (!*fbo)
65 gl_info->fbo_ops.glGenFramebuffers(1, fbo);
67 TRACE("Created FBO %u.\n", *fbo);
69 f = *fbo;
118 static void context_destroy_fbo(struct wined3d_context *context, GLuint *fbo) argument
122 context_bind_fbo(context, GL_FRAMEBUFFER, fbo);
126 gl_info->fbo_ops.glDeleteFramebuffers(1, fbo);
H A Dutils.c1070 GLuint fbo; local
1076 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
1077 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1117 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
1174 GLuint tex, fbo, buffer; local
1212 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
1213 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
1256 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
H A Ddirectx.c698 GLuint tex, fbo; local
714 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
715 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
739 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
H A Dwined3d_private.h1279 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Ddirectx.c520 GLuint tex, fbo; local
537 gl_info->fbo_ops.glGenFramebuffers(1, &fbo);
538 gl_info->fbo_ops.glBindFramebuffer(GL_FRAMEBUFFER, fbo);
562 gl_info->fbo_ops.glDeleteFramebuffers(1, &fbo);
H A Dwined3d_private.h1307 void context_bind_fbo(struct wined3d_context *context, GLenum target, GLuint *fbo) DECLSPEC_HIDDEN;

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