Searched refs:evalStackDepth (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c42 a->evalStackDepth = 0;
270 a->evalStack[a->evalStackDepth].enable1D[i] = g->eval.enable1D[i];
271 a->evalStack[a->evalStackDepth].enable2D[i] = g->eval.enable2D[i];
272 a->evalStack[a->evalStackDepth].eval1D[i].u1 = g->eval.eval1D[i].u1;
273 a->evalStack[a->evalStackDepth].eval1D[i].u2 = g->eval.eval1D[i].u2;
274 a->evalStack[a->evalStackDepth].eval1D[i].order = g->eval.eval1D[i].order;
275 a->evalStack[a->evalStackDepth].eval1D[i].coeff = (GLfloat*)crCalloc(size1);
276 crMemcpy(a->evalStack[a->evalStackDepth].eval1D[i].coeff, g->eval.eval1D[i].coeff, size1);
277 a->evalStack[a->evalStackDepth].eval2D[i].u1 = g->eval.eval2D[i].u1;
278 a->evalStack[a->evalStackDepth]
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/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_attrib.h349 GLint evalStackDepth; member in struct:__anon16169

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