Searched refs:end_idx (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c1625 UINT i, end_idx; local
1629 end_idx = start_idx + count;
1630 if (end_idx > device->d3d_vshader_constantF)
1632 WARN("end_idx %u > float constants limit %u.\n", end_idx, device->d3d_vshader_constantF);
1633 end_idx = device->d3d_vshader_constantF;
1636 for (i = start_idx; i < end_idx; ++i)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c1621 UINT i, end_idx; local
1625 end_idx = start_idx + count;
1626 if (end_idx > device->d3d_vshader_constantF)
1628 WARN("end_idx %u > float constants limit %u.\n", end_idx, device->d3d_vshader_constantF);
1629 end_idx = device->d3d_vshader_constantF;
1632 for (i = start_idx; i < end_idx; ++i)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c1798 UINT end_idx = start_idx + count; local
1803 if (end_idx > shader->limits.constant_float)
1805 WARN("end_idx %u > float constants limit %u.\n",
1806 end_idx, shader->limits.constant_float);
1807 end_idx = shader->limits.constant_float;
1810 for (i = start_idx; i < end_idx; ++i)

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