Searched refs:enableStackDepth (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c33 a->enableStackDepth = 0;
191 if (a->enableStack[a->enableStackDepth].clip == NULL)
193 a->enableStack[a->enableStackDepth].clip = (GLboolean *) crCalloc( g->limits.maxClipPlanes * sizeof( GLboolean ));
195 if (a->enableStack[a->enableStackDepth].light == NULL)
197 a->enableStack[a->enableStackDepth].light = (GLboolean *) crCalloc( g->limits.maxLights * sizeof( GLboolean ));
199 a->enableStack[a->enableStackDepth].alphaTest = g->buffer.alphaTest;
200 a->enableStack[a->enableStackDepth].autoNormal = g->eval.autoNormal;
201 a->enableStack[a->enableStackDepth].blend = g->buffer.blend;
204 a->enableStack[a->enableStackDepth].clip[i] = g->transform.clip[i];
206 a->enableStack[a->enableStackDepth]
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/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_attrib.h346 GLint enableStackDepth; member in struct:__anon16169

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