Searched refs:emission (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_lighting.c | 52 l->emission[0] = zero_color; 60 l->emission[1] = zero_color; 629 l->emission[0].r = param[0]; 630 l->emission[0].g = param[1]; 631 l->emission[0].b = param[2]; 632 l->emission[0].a = param[3]; 635 l->emission[0].r = param[0]; 636 l->emission[0].g = param[1]; 637 l->emission[0].b = param[2]; 638 l->emission[ [all...] |
H A D | state_lists.c | 665 CRSTATE_SET_MATERIAL_COLOR(lighting.emission[0], GL_FRONT, GL_EMISSION); 666 CRSTATE_SET_MATERIAL_COLOR(lighting.emission[1], GL_BACK, GL_EMISSION);
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H A D | state_attrib.c | 362 a->lightingStack[a->lightingStackDepth].emission[i] = g->lighting.emission[i]; 877 g->lighting.emission[i] = a->lightingStack[a->lightingStackDepth].emission[i];
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/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_lighting.h | 63 GLcolorf emission[2]; /* material front/back */ member in struct:__anon16208
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H A D | cr_attrib.h | 137 GLcolorf emission[2]; member in struct:__anon16154
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | glsl_shader.c | 4900 const char *diffuse, *specular, *emission, *ambient; local 4920 emission = shader_glsl_ffp_mcs(settings->emission_source, "gl_FrontMaterial.emission"); 4993 ambient, diffuse, emission);
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