/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | vertexdeclaration.c | 90 D3DVERTEXELEMENT9 *elements = NULL; local 101 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); 102 if (!elements) return D3DERR_OUTOFVIDEOMEMORY; 104 elements[size-1] = end_element; 108 elements[idx].Type = D3DDECLTYPE_FLOAT4; 109 elements[idx].Usage = D3DDECLUSAGE_POSITIONT; 112 elements[idx].Type = D3DDECLTYPE_FLOAT4; 113 elements[idx].Usage = D3DDECLUSAGE_POSITION; 116 elements[idx].Type = D3DDECLTYPE_FLOAT3; 117 elements[id 281 d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface, D3DVERTEXELEMENT9 *elements, UINT *element_count) argument 376 vertexdeclaration_init(struct d3d9_vertex_declaration *declaration, struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements) argument 423 d3d9_vertex_declaration_create(struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | vertexdeclaration.c | 87 D3DVERTEXELEMENT9 *elements = NULL; local 98 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9)); 99 if (!elements) return D3DERR_OUTOFVIDEOMEMORY; 101 elements[size-1] = end_element; 105 elements[idx].Type = D3DDECLTYPE_FLOAT4; 106 elements[idx].Usage = D3DDECLUSAGE_POSITIONT; 109 elements[idx].Type = D3DDECLTYPE_FLOAT4; 110 elements[idx].Usage = D3DDECLUSAGE_POSITION; 113 elements[idx].Type = D3DDECLTYPE_FLOAT3; 114 elements[id 377 vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration, IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) argument [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | vertexdeclaration.c | 68 HeapFree(GetProcessHeap(), 0, declaration->elements); 172 struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, 182 dump_wined3d_vertex_element(elements + i); 190 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); 191 if (!declaration->elements) 193 ERR("Failed to allocate elements memory.\n"); 198 /* Do some static analysis on the elements to make reading the 202 struct wined3d_vertex_declaration_element *e = &declaration->elements[i]; 204 e->format = wined3d_get_format(gl_info, elements[ 171 vertexdeclaration_init(struct wined3d_vertex_declaration *declaration, struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops) argument 244 wined3d_vertex_declaration_create(struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) argument 275 struct wined3d_vertex_element *elements; member in struct:wined3d_fvf_convert_state 283 struct wined3d_vertex_element *elements = state->elements; local 301 convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info, DWORD fvf, struct wined3d_vertex_element **elements) argument 416 struct wined3d_vertex_element *elements; local 427 HeapFree(GetProcessHeap(), 0, elements); local [all...] |
H A D | drawprim.c | 157 element = &si->elements[WINED3D_FFP_POSITION]; 163 element = &si->elements[WINED3D_FFP_NORMAL]; 174 element = &si->elements[WINED3D_FFP_DIFFUSE]; 187 element = &si->elements[WINED3D_FFP_SPECULAR]; 193 || si->elements[WINED3D_FFP_POSITION].format->id == WINED3DFMT_R32G32B32A32_FLOAT) 247 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx]; 292 ptr = texCoords[coord_idx] + (SkipnStrides * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride); 295 multi_texcoord_funcs[si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->emit_idx]( 301 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride; 303 diffuse_funcs[si->elements[WINED3D_FFP_DIFFUS [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | vertexdeclaration.c | 80 HeapFree(GetProcessHeap(), 0, This->elements); 199 const WINED3DVERTEXELEMENT *elements, UINT element_count, 210 dump_wined3dvertexelement(elements + i); 219 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count); 220 if (!declaration->elements) 222 ERR("Failed to allocate elements memory.\n"); 227 /* Do some static analysis on the elements to make reading the 231 struct wined3d_vertex_declaration_element *e = &declaration->elements[i]; 233 e->format_desc = getFormatDescEntry(elements[ 198 vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) argument [all...] |
H A D | drawprim.c | 124 element = &si->elements[WINED3D_FFP_POSITION]; 130 element = &si->elements[WINED3D_FFP_NORMAL]; 141 element = &si->elements[WINED3D_FFP_DIFFUSE]; 154 element = &si->elements[WINED3D_FFP_SPECULAR]; 160 || si->elements[WINED3D_FFP_POSITION].format_desc->format == WINED3DFMT_R32G32B32A32_FLOAT) 214 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx]; 259 ptr = texCoords[coord_idx] + (SkipnStrides * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride); 262 multi_texcoord_funcs[si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format_desc->emit_idx]( 268 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride; 270 diffuse_funcs[si->elements[WINED3D_FFP_DIFFUS [all...] |
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, 40 size_t elements, size_t element_size,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, 40 size_t elements, size_t element_size,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.3.0.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.4.2/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, GLboolean always_array, 40 size_t elements, size_t element_size, GLboolean always_array,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, 40 size_t elements, size_t element_size,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, 40 size_t elements, size_t element_size,
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/ |
H A D | indirect_util.h | 36 size_t elements, size_t element_size, 40 size_t elements, size_t element_size,
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/vbox/src/libs/xpcom18a4/xpcom/base/ |
H A D | nsLeakDetector.cpp | 135 nsCOMPtr<nsISupports>* elements = new nsCOMPtr<nsISupports>[count]; 136 if (elements == nsnull) 140 objects->GetElementAt(i, getter_AddRefs(elements[i])); 147 GC_trace_object(elements, (verbose ? 1 : 0)); 153 delete[] elements;
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | vertexdeclaration.c | 314 ERR("More than 127 elements?\n"); 329 HeapFree(GetProcessHeap(), 0, declaration->elements); 348 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) 356 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements); 357 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size); 358 if (!declaration->elements) 360 ERR("Failed to allocate vertex declaration elements memory.\n"); 365 memcpy(declaration->elements, elements, declaration->elements_size); 375 HeapFree(GetProcessHeap(), 0, declaration->elements); 347 d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) argument [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | vertexdeclaration.c | 370 ERR("More than 127 elements?\n"); 392 HeapFree(GetProcessHeap(), 0, declaration->elements); 402 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) 412 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements); 413 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size); 414 if (!declaration->elements) 416 ERR("Failed to allocate vertex declaration elements memory.\n"); 421 memcpy(declaration->elements, elements, declaration->elements_size); 432 HeapFree(GetProcessHeap(), 0, declaration->elements); 401 vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration, IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) argument [all...] |