Searched refs:elements (Results 1 - 25 of 79) sorted by relevance

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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/
H A Dvertexdeclaration.c90 D3DVERTEXELEMENT9 *elements = NULL; local
101 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
102 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
104 elements[size-1] = end_element;
108 elements[idx].Type = D3DDECLTYPE_FLOAT4;
109 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
112 elements[idx].Type = D3DDECLTYPE_FLOAT4;
113 elements[idx].Usage = D3DDECLUSAGE_POSITION;
116 elements[idx].Type = D3DDECLTYPE_FLOAT3;
117 elements[id
281 d3d9_vertex_declaration_GetDeclaration(IDirect3DVertexDeclaration9 *iface, D3DVERTEXELEMENT9 *elements, UINT *element_count) argument
376 vertexdeclaration_init(struct d3d9_vertex_declaration *declaration, struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements) argument
423 d3d9_vertex_declaration_create(struct d3d9_device *device, const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/
H A Dvertexdeclaration.c87 D3DVERTEXELEMENT9 *elements = NULL; local
98 elements = HeapAlloc(GetProcessHeap(), 0, size * sizeof(D3DVERTEXELEMENT9));
99 if (!elements) return D3DERR_OUTOFVIDEOMEMORY;
101 elements[size-1] = end_element;
105 elements[idx].Type = D3DDECLTYPE_FLOAT4;
106 elements[idx].Usage = D3DDECLUSAGE_POSITIONT;
109 elements[idx].Type = D3DDECLTYPE_FLOAT4;
110 elements[idx].Usage = D3DDECLUSAGE_POSITION;
113 elements[idx].Type = D3DDECLTYPE_FLOAT3;
114 elements[id
377 vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration, IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) argument
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.1.0/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dvertexdeclaration.c68 HeapFree(GetProcessHeap(), 0, declaration->elements);
172 struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count,
182 dump_wined3d_vertex_element(elements + i);
190 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
191 if (!declaration->elements)
193 ERR("Failed to allocate elements memory.\n");
198 /* Do some static analysis on the elements to make reading the
202 struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
204 e->format = wined3d_get_format(gl_info, elements[
171 vertexdeclaration_init(struct wined3d_vertex_declaration *declaration, struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops) argument
244 wined3d_vertex_declaration_create(struct wined3d_device *device, const struct wined3d_vertex_element *elements, UINT element_count, void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration) argument
275 struct wined3d_vertex_element *elements; member in struct:wined3d_fvf_convert_state
283 struct wined3d_vertex_element *elements = state->elements; local
301 convert_fvf_to_declaration(const struct wined3d_gl_info *gl_info, DWORD fvf, struct wined3d_vertex_element **elements) argument
416 struct wined3d_vertex_element *elements; local
427 HeapFree(GetProcessHeap(), 0, elements); local
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H A Ddrawprim.c157 element = &si->elements[WINED3D_FFP_POSITION];
163 element = &si->elements[WINED3D_FFP_NORMAL];
174 element = &si->elements[WINED3D_FFP_DIFFUSE];
187 element = &si->elements[WINED3D_FFP_SPECULAR];
193 || si->elements[WINED3D_FFP_POSITION].format->id == WINED3DFMT_R32G32B32A32_FLOAT)
247 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
292 ptr = texCoords[coord_idx] + (SkipnStrides * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride);
295 multi_texcoord_funcs[si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format->emit_idx](
301 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride;
303 diffuse_funcs[si->elements[WINED3D_FFP_DIFFUS
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dvertexdeclaration.c80 HeapFree(GetProcessHeap(), 0, This->elements);
199 const WINED3DVERTEXELEMENT *elements, UINT element_count,
210 dump_wined3dvertexelement(elements + i);
219 declaration->elements = HeapAlloc(GetProcessHeap(), 0, sizeof(*declaration->elements) * element_count);
220 if (!declaration->elements)
222 ERR("Failed to allocate elements memory.\n");
227 /* Do some static analysis on the elements to make reading the
231 struct wined3d_vertex_declaration_element *e = &declaration->elements[i];
233 e->format_desc = getFormatDescEntry(elements[
198 vertexdeclaration_init(IWineD3DVertexDeclarationImpl *declaration, IWineD3DDeviceImpl *device, const WINED3DVERTEXELEMENT *elements, UINT element_count, IUnknown *parent, const struct wined3d_parent_ops *parent_ops) argument
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H A Ddrawprim.c124 element = &si->elements[WINED3D_FFP_POSITION];
130 element = &si->elements[WINED3D_FFP_NORMAL];
141 element = &si->elements[WINED3D_FFP_DIFFUSE];
154 element = &si->elements[WINED3D_FFP_SPECULAR];
160 || si->elements[WINED3D_FFP_POSITION].format_desc->format == WINED3DFMT_R32G32B32A32_FLOAT)
214 element = &si->elements[WINED3D_FFP_TEXCOORD0 + coordIdx];
259 ptr = texCoords[coord_idx] + (SkipnStrides * si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].stride);
262 multi_texcoord_funcs[si->elements[WINED3D_FFP_TEXCOORD0 + coord_idx].format_desc->emit_idx](
268 const void *ptrToCoords = diffuse + SkipnStrides * si->elements[WINED3D_FFP_DIFFUSE].stride;
270 diffuse_funcs[si->elements[WINED3D_FFP_DIFFUS
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/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.16.0/
H A Dindirect_util.h36 size_t elements, size_t element_size,
40 size_t elements, size_t element_size,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.17.1/
H A Dindirect_util.h36 size_t elements, size_t element_size,
40 size_t elements, size_t element_size,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.3.0.0/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.4.2/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.5.3/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.6.5/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.7.7/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.8.0/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.9.0/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.10.0/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.11.0/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.12.0/
H A Dindirect_util.h36 size_t elements, size_t element_size, GLboolean always_array,
40 size_t elements, size_t element_size, GLboolean always_array,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.13.0/
H A Dindirect_util.h36 size_t elements, size_t element_size,
40 size_t elements, size_t element_size,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.14.0/
H A Dindirect_util.h36 size_t elements, size_t element_size,
40 size_t elements, size_t element_size,
/vbox/src/VBox/Additions/x11/x11include/xorg-server-1.15.0/
H A Dindirect_util.h36 size_t elements, size_t element_size,
40 size_t elements, size_t element_size,
/vbox/src/libs/xpcom18a4/xpcom/base/
H A DnsLeakDetector.cpp135 nsCOMPtr<nsISupports>* elements = new nsCOMPtr<nsISupports>[count];
136 if (elements == nsnull)
140 objects->GetElementAt(i, getter_AddRefs(elements[i]));
147 GC_trace_object(elements, (verbose ? 1 : 0));
153 delete[] elements;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/
H A Dvertexdeclaration.c314 ERR("More than 127 elements?\n");
329 HeapFree(GetProcessHeap(), 0, declaration->elements);
348 struct d3d8_device *device, const DWORD *elements, DWORD shader_handle)
356 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
357 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
358 if (!declaration->elements)
360 ERR("Failed to allocate vertex declaration elements memory.\n");
365 memcpy(declaration->elements, elements, declaration->elements_size);
375 HeapFree(GetProcessHeap(), 0, declaration->elements);
347 d3d8_vertex_declaration_init(struct d3d8_vertex_declaration *declaration, struct d3d8_device *device, const DWORD *elements, DWORD shader_handle) argument
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/
H A Dvertexdeclaration.c370 ERR("More than 127 elements?\n");
392 HeapFree(GetProcessHeap(), 0, declaration->elements);
402 IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle)
412 wined3d_element_count = convert_to_wined3d_declaration(elements, &declaration->elements_size, &wined3d_elements);
413 declaration->elements = HeapAlloc(GetProcessHeap(), 0, declaration->elements_size);
414 if (!declaration->elements)
416 ERR("Failed to allocate vertex declaration elements memory.\n");
421 memcpy(declaration->elements, elements, declaration->elements_size);
432 HeapFree(GetProcessHeap(), 0, declaration->elements);
401 vertexdeclaration_init(IDirect3DVertexDeclaration8Impl *declaration, IDirect3DDevice8Impl *device, const DWORD *elements, DWORD shader_handle) argument
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