Searched refs:dst_str (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Darb_program_shader.c1386 const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy)
1456 shader_addline(buffer, "TXD%s %s, %s, %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg,
1463 shader_addline(buffer, "TXL%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg,
1471 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
1475 shader_addline(buffer, "TXP%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
1485 shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, dst_str, sampler_idx, tex_type);
1488 shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
1493 gen_color_correction(buffer, dst_str, ins->dst[0].write_mask,
1746 char arguments[256], dst_str[50]; local
1778 shader_arb_get_dst_param(ins, dst, dst_str);
1385 shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) argument
2019 char dst_str[50]; local
2042 char dst_str[50]; local
2064 char dst_str[50]; local
2078 char dst_str[50]; local
2165 char dst_str[50]; local
2209 char dst_str[50]; local
2231 char dst_str[50]; local
2272 char dst_str[50]; local
2344 char dst_str[50]; local
2360 char dst_str[50]; local
2375 char dst_str[50], dst_name[50]; local
[all...]
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Darb_program_shader.c1266 const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy)
1332 shader_addline(buffer, "TXD%s %s, %s, %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg,
1339 shader_addline(buffer, "TXL%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg,
1347 shader_addline(buffer, "TXB%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
1351 shader_addline(buffer, "TXP%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
1361 shader_addline(buffer, "TEX%s %s, TA, texture[%u], %s;\n", mod, dst_str, sampler_idx, tex_type);
1364 shader_addline(buffer, "TEX%s %s, %s, texture[%u], %s;\n", mod, dst_str, coord_reg, sampler_idx, tex_type);
1369 gen_color_correction(buffer, dst_str, ins->dst[0].write_mask,
1632 char arguments[256], dst_str[50]; local
1664 shader_arb_get_dst_param(ins, dst, dst_str);
1265 shader_hw_sample(const struct wined3d_shader_instruction *ins, DWORD sampler_idx, const char *dst_str, const char *coord_reg, WORD flags, const char *dsx, const char *dsy) argument
1892 char dst_str[50]; local
1917 char dst_str[50]; local
1941 char dst_str[50]; local
1955 char dst_str[50]; local
2046 char dst_str[50]; local
2092 char dst_str[50]; local
2115 char dst_str[50]; local
2157 char dst_str[50]; local
2227 char dst_str[50]; local
2243 char dst_str[50]; local
2258 char dst_str[50], dst_name[50]; local
[all...]

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