Searched refs:depthFail_ccw (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | state.c | 828 GLint depthFail_ccw = GL_KEEP; local 851 depthFail_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILZFAIL]); 859 func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); 874 func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); 884 GL_EXTCALL(glStencilOpSeparateATI(GL_BACK, stencilFail_ccw, depthFail_ccw, stencilPass_ccw));
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 851 GLint depthFail_ccw = GL_KEEP; local 874 depthFail_ccw = gl_stencil_op(state->render_states[WINED3D_RS_CCW_STENCILZFAIL]); 882 func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); 898 func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw); 908 GL_EXTCALL(glStencilOpSeparateATI(GL_BACK, stencilFail_ccw, depthFail_ccw, stencilPass_ccw));
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