Searched refs:depthFail_ccw (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstate.c828 GLint depthFail_ccw = GL_KEEP; local
851 depthFail_ccw = StencilOp(stateblock->renderState[WINED3DRS_CCW_STENCILZFAIL]);
859 func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
874 func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
884 GL_EXTCALL(glStencilOpSeparateATI(GL_BACK, stencilFail_ccw, depthFail_ccw, stencilPass_ccw));
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c851 GLint depthFail_ccw = GL_KEEP; local
874 depthFail_ccw = gl_stencil_op(state->render_states[WINED3D_RS_CCW_STENCILZFAIL]);
882 func_ccw, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
898 func_ccw, ref, mask, stencilFail_ccw, depthFail_ccw, stencilPass_ccw);
908 GL_EXTCALL(glStencilOpSeparateATI(GL_BACK, stencilFail_ccw, depthFail_ccw, stencilPass_ccw));

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