Searched refs:d3dformat_from_wined3dformat (Results 1 - 25 of 35) sorted by relevance
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d9/ |
H A D | swapchain.c | 161 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); 193 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(winePresentParameters.BackBufferFormat); 201 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(winePresentParameters.AutoDepthStencilFormat); 256 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat); 264 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
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H A D | directx.c | 201 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); 217 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); 577 pMode->Format = d3dformat_from_wined3dformat(pMode->Format); 600 mode->Format = d3dformat_from_wined3dformat(d3dmode.Format);
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H A D | indexbuffer.c | 230 pDesc->Format = d3dformat_from_wined3dformat(This->format);
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H A D | volume.c | 207 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
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H A D | device.c | 42 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) function 428 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); 667 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); 675 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); 3106 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, 3145 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable, 3176 d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard, 3255 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); 3263 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); 3423 PP_BASE(¶meters[i])->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameter [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | swapchain.c | 155 present_parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat); 162 present_parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
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H A D | directx.c | 178 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); 194 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
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H A D | indexbuffer.c | 229 pDesc->Format = d3dformat_from_wined3dformat(This->format);
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H A D | volume.c | 200 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
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H A D | cubetexture.c | 252 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
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H A D | surface.c | 212 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
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H A D | texture.c | 250 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.format);
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H A D | volumetexture.c | 250 pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
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H A D | device.c | 47 D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format) function 446 if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format); 571 pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat); 578 pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat); 2583 d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level, 2617 d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface); 2647 d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface); 2717 local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat); 2724 local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat); 2856 parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameter [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d9/ |
H A D | directx.c | 206 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); 229 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); 530 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); 560 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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H A D | swapchain.c | 216 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); 296 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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H A D | volume.c | 213 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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H A D | texture.c | 319 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 741 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 1170 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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H A D | d3d9_private.h | 56 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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H A D | surface.c | 279 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | directx.c | 195 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id); 219 mode->Format = d3dformat_from_wined3dformat(wined3d_mode.format_id);
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H A D | volume.c | 221 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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H A D | d3d8_private.h | 306 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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H A D | surface.c | 240 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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H A D | texture.c | 277 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 653 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format); 1038 desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
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