Searched refs:d3d8_free_handle (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/d3d8/ |
H A D | device.c | 260 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) function 1604 stateblock = d3d8_free_handle(&device->handle_table, token - 1, D3D8_HANDLE_SB); 2188 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_VS); 2338 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS))) 2563 d3d8_free_handle(&device->handle_table, handle, D3D8_HANDLE_PS); 2643 if (!(shader_impl = d3d8_free_handle(&device->handle_table, shader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS)))
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/d3d8/ |
H A D | device.c | 219 static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type) function 1390 stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB); 1797 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS); 1960 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS); 2186 d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS); 2269 shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
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