Searched refs:current_renderbuffer (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c209 if (use_render_buffer && depth_stencil->current_renderbuffer)
214 GL_RENDERBUFFER, depth_stencil->current_renderbuffer->id);
221 GL_RENDERBUFFER, depth_stencil->current_renderbuffer->id);
H A Dsurface.c1104 This->current_renderbuffer = NULL;
1112 This->current_renderbuffer = entry;
1129 This->current_renderbuffer = entry;
1454 This->current_renderbuffer = NULL;
4725 if (This->current_renderbuffer) {
H A Dwined3d_private.h2409 renderbuffer_entry_t *current_renderbuffer; member in struct:IWineD3DSurfaceImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c145 if (depth_stencil->current_renderbuffer)
148 format_flags, depth_stencil->current_renderbuffer->id);
H A Dsurface.c2152 surface->current_renderbuffer = NULL;
3058 surface->current_renderbuffer = NULL;
3068 surface->current_renderbuffer = entry;
3086 surface->current_renderbuffer = entry;
5986 if (surface->current_renderbuffer)
H A Dwined3d_private.h2299 const struct wined3d_renderbuffer_entry *current_renderbuffer; member in struct:wined3d_surface
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2444 renderbuffer_entry_t *current_renderbuffer; member in struct:IWineD3DSurfaceImpl

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