Searched refs:current_fbo (Results 1 - 6 of 6) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | context.c | 285 if (!context->current_fbo) 291 FIXME("\tLocation %s (%#x).\n", debug_surflocation(context->current_fbo->location), 292 context->current_fbo->location); 297 attachment = context->current_fbo->render_targets[i]; 305 attachment = context->current_fbo->depth_stencil; 485 context->current_fbo = NULL; 490 context->current_fbo = context_find_fbo_entry(context, target, render_targets, depth_stencil, location); 491 context_apply_fbo_entry(context, target, context->current_fbo); 713 struct fbo_entry *entry = context->current_fbo; 2385 DWORD *current_mask = context->current_fbo [all...] |
H A D | wined3d_private.h | 1192 struct fbo_entry *current_fbo; member in struct:wined3d_context
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | context.c | 308 if (!context->current_fbo) 317 attachment = context->current_fbo->render_targets[i]; 325 attachment = context->current_fbo->depth_stencil; 484 context->current_fbo = context_find_fbo_entry(context); 485 context_apply_fbo_entry(context, context->current_fbo); 487 context->current_fbo = NULL; 678 struct fbo_entry *entry = context->current_fbo;
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H A D | surface.c | 4792 if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id); 4814 if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id);
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H A D | wined3d_private.h | 1164 struct fbo_entry *current_fbo; member in struct:wined3d_context
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 1192 struct fbo_entry *current_fbo; member in struct:wined3d_context
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