Searched refs:current_fbo (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c285 if (!context->current_fbo)
291 FIXME("\tLocation %s (%#x).\n", debug_surflocation(context->current_fbo->location),
292 context->current_fbo->location);
297 attachment = context->current_fbo->render_targets[i];
305 attachment = context->current_fbo->depth_stencil;
485 context->current_fbo = NULL;
490 context->current_fbo = context_find_fbo_entry(context, target, render_targets, depth_stencil, location);
491 context_apply_fbo_entry(context, target, context->current_fbo);
713 struct fbo_entry *entry = context->current_fbo;
2385 DWORD *current_mask = context->current_fbo
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H A Dwined3d_private.h1192 struct fbo_entry *current_fbo; member in struct:wined3d_context
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dcontext.c308 if (!context->current_fbo)
317 attachment = context->current_fbo->render_targets[i];
325 attachment = context->current_fbo->depth_stencil;
484 context->current_fbo = context_find_fbo_entry(context);
485 context_apply_fbo_entry(context, context->current_fbo);
487 context->current_fbo = NULL;
678 struct fbo_entry *entry = context->current_fbo;
H A Dsurface.c4792 if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id);
4814 if (context->current_fbo) context_bind_fbo(context, GL_FRAMEBUFFER, &context->current_fbo->id);
H A Dwined3d_private.h1164 struct fbo_entry *current_fbo; member in struct:wined3d_context
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h1192 struct fbo_entry *current_fbo; member in struct:wined3d_context

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