Searched refs:currentTextureRect (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h124 CRTextureObj *currentTextureRect; member in struct:__anon16244
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texdiff.c218 from->unit[i].currentTextureRect->hwid != to->unit[i].currentTextureRect->hwid)
220 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, crStateGetTextureObjHWID(to->unit[i].currentTextureRect));
567 tobj = tsto->unit[textureUnit].currentTextureRect;
1309 tobj = to->unit[u].currentTextureRect;
1310 fromBinding = &(from->unit[u].currentTextureRect);
1426 origRect = crStateGetTextureObjHWID(g->texture.unit[0].currentTextureRect);
H A Dstate_texture.c114 t->unit[i].currentTextureRect = &(t->baseRect);
745 if (tObj == t->unit[u].currentTextureRect)
747 t->unit[u].currentTextureRect = &(t->baseRect);
1036 t->unit[t->curTextureUnit].currentTextureRect = &(t->baseRect);
1096 t->unit[t->curTextureUnit].currentTextureRect = tobj;
H A Dstate_attrib.c473 copy_texobj(&tState->unit[i].SavedRect, g->texture.unit[i].currentTextureRect, GL_TRUE);
1091 g->texture.unit[i].currentTextureRect = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedRect.id);
1092 copy_texobj(g->texture.unit[i].currentTextureRect, &tState->unit[i].SavedRect, GL_FALSE);
1115 DIRTY(g->texture.unit[i].currentTextureRect->dirty, g->neg_bitid);
1124 DIRTY(g->texture.unit[i].currentTextureRect->paramsBit[i], g->neg_bitid);
H A Dstate_teximage.c259 *obj = unit->currentTextureRect;
260 *img = unit->currentTextureRect->level[0] + level;
H A Dstate_snapshot.c708 rc = crStateSaveTextureObjPtr(pTexUnit->currentTextureRect, pSSM);
730 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureRect, pContext, GL_TEXTURE_RECTANGLE_NV, pSSM);
1580 diff_api.BindTexture(GL_TEXTURE_RECTANGLE_NV, pTexUnit->currentTextureRect->hwid);
H A Dstate_lists.c546 CRSTATE_SET_TEXTURE(texture.unit[i].currentTextureRect, GL_TEXTURE_BINDING_RECTANGLE_NV, GL_TEXTURE_RECTANGLE_NV);
H A Ddump.cpp1538 CRTextureObj *pTobj = tu->currentTextureRect;

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