Searched refs:currentTextureCubeMap (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_teximage.c277 *obj = unit->currentTextureCubeMap;
281 *obj = unit->currentTextureCubeMap;
282 *img = unit->currentTextureCubeMap->level[0] + level;
285 *obj = unit->currentTextureCubeMap;
286 *img = unit->currentTextureCubeMap->level[1] + level;
289 *obj = unit->currentTextureCubeMap;
290 *img = unit->currentTextureCubeMap->level[2] + level;
293 *obj = unit->currentTextureCubeMap;
294 *img = unit->currentTextureCubeMap->level[3] + level;
297 *obj = unit->currentTextureCubeMap;
[all...]
H A Dstate_texdiff.c209 from->unit[i].currentTextureCubeMap->hwid != to->unit[i].currentTextureCubeMap->hwid)
211 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, crStateGetTextureObjHWID(to->unit[i].currentTextureCubeMap));
559 tobj = tsto->unit[textureUnit].currentTextureCubeMap;
1300 tobj = to->unit[u].currentTextureCubeMap;
1301 fromBinding = &(from->unit[u].currentTextureCubeMap);
1423 origCube = crStateGetTextureObjHWID(g->texture.unit[0].currentTextureCubeMap);
H A Dstate_attrib.c81 dest->currentTextureCubeMap = src->currentTextureCubeMap;
470 copy_texobj(&tState->unit[i].SavedCubeMap, g->texture.unit[i].currentTextureCubeMap, GL_TRUE);
1087 g->texture.unit[i].currentTextureCubeMap = crStateTextureGet(GL_TEXTURE_CUBE_MAP_ARB, tState->unit[i].SavedCubeMap.id);
1088 copy_texobj(g->texture.unit[i].currentTextureCubeMap, &tState->unit[i].SavedCubeMap, GL_FALSE);
1112 DIRTY(g->texture.unit[i].currentTextureCubeMap->dirty, g->neg_bitid);
1121 DIRTY(g->texture.unit[i].currentTextureCubeMap->paramsBit[i], g->neg_bitid);
H A Dstate_texture.c111 t->unit[i].currentTextureCubeMap = &(t->baseCubeMap);
739 if (tObj == t->unit[u].currentTextureCubeMap)
741 t->unit[u].currentTextureCubeMap = &(t->baseCubeMap);
1026 t->unit[t->curTextureUnit].currentTextureCubeMap = &(t->baseCubeMap);
1091 t->unit[t->curTextureUnit].currentTextureCubeMap = tobj;
H A Dstate_snapshot.c704 rc = crStateSaveTextureObjPtr(pTexUnit->currentTextureCubeMap, pSSM);
726 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTextureCubeMap, pContext, GL_TEXTURE_CUBE_MAP_ARB, pSSM);
1577 diff_api.BindTexture(GL_TEXTURE_CUBE_MAP_ARB, pTexUnit->currentTextureCubeMap->hwid);
H A Dstate_lists.c540 CRSTATE_SET_TEXTURE(texture.unit[i].currentTextureCubeMap, GL_TEXTURE_BINDING_CUBE_MAP_ARB, GL_TEXTURE_CUBE_MAP_ARB);
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h121 CRTextureObj *currentTextureCubeMap; member in struct:__anon16244

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