Searched refs:currentTexture3D (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_texture.h | 119 CRTextureObj *currentTexture3D; member in struct:__anon16244
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_texdiff.c | 200 if (from->unit[i].currentTexture3D->hwid != to->unit[i].currentTexture3D->hwid) 202 diff_api.BindTexture(GL_TEXTURE_3D, crStateGetTextureObjHWID(to->unit[i].currentTexture3D)); 552 tobj = tsto->unit[textureUnit].currentTexture3D; 1291 tobj = to->unit[u].currentTexture3D; 1292 fromBinding = &(from->unit[u].currentTexture3D); 1421 orig3D = crStateGetTextureObjHWID(g->texture.unit[0].currentTexture3D);
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H A D | state_teximage.c | 239 *obj = unit->currentTexture3D; 240 *img = unit->currentTexture3D->level[0] + level; 1111 CRTextureObj *tobj = unit->currentTexture3D; 1552 CRTextureObj *tobj = unit->currentTexture3D;
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H A D | state_attrib.c | 80 dest->currentTexture3D = src->currentTexture3D; 467 copy_texobj(&tState->unit[i].Saved3D, g->texture.unit[i].currentTexture3D, GL_TRUE); 1083 g->texture.unit[i].currentTexture3D = crStateTextureGet(GL_TEXTURE_3D, tState->unit[i].Saved3D.id); 1084 copy_texobj(g->texture.unit[i].currentTexture3D, &tState->unit[i].Saved3D, GL_FALSE); 1110 DIRTY(g->texture.unit[i].currentTexture3D->dirty, g->neg_bitid); 1119 DIRTY(g->texture.unit[i].currentTexture3D->paramsBit[i], g->neg_bitid);
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H A D | state_texture.c | 109 t->unit[i].currentTexture3D = &(t->base3D); 733 if (tObj == t->unit[u].currentTexture3D) 735 t->unit[u].currentTexture3D = &(t->base3D); 1016 t->unit[t->curTextureUnit].currentTexture3D = &(t->base3D); 1086 t->unit[t->curTextureUnit].currentTexture3D = tobj;
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H A D | state_snapshot.c | 701 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture3D, pSSM); 723 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture3D, pContext, GL_TEXTURE_2D, pSSM); 1575 diff_api.BindTexture(GL_TEXTURE_3D, pTexUnit->currentTexture3D->hwid);
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H A D | state_lists.c | 535 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture3D, GL_TEXTURE_BINDING_3D, GL_TEXTURE_3D);
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