Searched refs:currentTexture2D (Results 1 - 12 of 12) sorted by relevance

/vbox/src/VBox/HostServices/SharedOpenGL/crserverlib/
H A Dserver_getteximage.c58 tobj = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D;
H A Dserver_misc.c462 w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width;
463 h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height;
501 ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid, level);
550 gl->BindTexture(target, ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid);
559 w = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].width;
560 h = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->level[0][level].height;
997 tobj = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D;
H A Dserver_rpw.cpp512 GLuint uid = pContext->texture.unit[pContext->texture.curTextureUnit].currentTexture2D->hwid;
H A Dserver_muralfbo.cpp581 uid = ctx->texture.unit[ctx->texture.curTextureUnit].currentTexture2D->hwid;
/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h118 CRTextureObj *currentTexture2D; member in struct:__anon16244
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texdiff.c193 if (from->unit[i].currentTexture2D->hwid != to->unit[i].currentTexture2D->hwid)
195 diff_api.BindTexture(GL_TEXTURE_2D, crStateGetTextureObjHWID(to->unit[i].currentTexture2D));
547 tobj = tsto->unit[textureUnit].currentTexture2D;
1284 tobj = to->unit[u].currentTexture2D;
1285 fromBinding = &(from->unit[u].currentTexture2D);
1420 orig2D = crStateGetTextureObjHWID(g->texture.unit[0].currentTexture2D);
H A Dstate_attrib.c79 dest->currentTexture2D = src->currentTexture2D;
465 copy_texobj(&tState->unit[i].Saved2D, g->texture.unit[i].currentTexture2D, GL_TRUE);
1080 g->texture.unit[i].currentTexture2D = crStateTextureGet(GL_TEXTURE_2D, tState->unit[i].Saved2D.id);
1081 copy_texobj(g->texture.unit[i].currentTexture2D, &tState->unit[i].Saved2D, GL_FALSE);
1109 DIRTY(g->texture.unit[i].currentTexture2D->dirty, g->neg_bitid);
1118 DIRTY(g->texture.unit[i].currentTexture2D->paramsBit[i], g->neg_bitid);
H A Dstate_teximage.c231 *obj = unit->currentTexture2D;
232 *img = unit->currentTexture2D->level[0] + level;
1490 CRTextureObj *tobj = unit->currentTexture2D;
H A Dstate_texture.c108 t->unit[i].currentTexture2D = &(t->base2D);
728 if (tObj == t->unit[u].currentTexture2D)
730 t->unit[u].currentTexture2D = &(t->base2D);
1012 t->unit[t->curTextureUnit].currentTexture2D = &(t->base2D);
1082 t->unit[t->curTextureUnit].currentTexture2D = tobj;
H A Dstate_snapshot.c699 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture2D, pSSM);
721 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture2D, pContext, GL_TEXTURE_1D, pSSM);
1574 diff_api.BindTexture(GL_TEXTURE_2D, pTexUnit->currentTexture2D->hwid);
H A Dstate_lists.c533 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture2D, GL_TEXTURE_BINDING_2D, GL_TEXTURE_2D);
H A Ddump.cpp1483 CRTextureObj *pTobj = tu->currentTexture2D;

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