Searched refs:currentTexture1D (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h117 CRTextureObj *currentTexture1D; member in struct:__anon16244
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_texdiff.c187 if (from->unit[i].currentTexture1D->hwid != to->unit[i].currentTexture1D->hwid)
189 diff_api.BindTexture(GL_TEXTURE_1D, crStateGetTextureObjHWID(to->unit[i].currentTexture1D));
543 tobj = tsto->unit[textureUnit].currentTexture1D;
1278 tobj = to->unit[u].currentTexture1D;
1279 fromBinding = &(from->unit[u].currentTexture1D);
1419 orig1D = crStateGetTextureObjHWID(g->texture.unit[0].currentTexture1D);
H A Dstate_teximage.c223 *obj = unit->currentTexture1D;
224 *img = unit->currentTexture1D->level[0] + level;
965 CRTextureObj *tobj = unit->currentTexture1D;
1433 CRTextureObj *tobj = unit->currentTexture1D;
H A Dstate_attrib.c78 dest->currentTexture1D = src->currentTexture1D;
464 copy_texobj(&tState->unit[i].Saved1D, g->texture.unit[i].currentTexture1D, GL_TRUE);
1078 g->texture.unit[i].currentTexture1D = crStateTextureGet(GL_TEXTURE_1D, tState->unit[i].Saved1D.id);
1079 copy_texobj(g->texture.unit[i].currentTexture1D, &tState->unit[i].Saved1D, GL_FALSE);
1108 DIRTY(g->texture.unit[i].currentTexture1D->dirty, g->neg_bitid);
1117 DIRTY(g->texture.unit[i].currentTexture1D->paramsBit[i], g->neg_bitid);
H A Dstate_texture.c107 t->unit[i].currentTexture1D = &(t->base1D);
724 if (tObj == t->unit[u].currentTexture1D)
726 t->unit[u].currentTexture1D = &(t->base1D);
1009 t->unit[t->curTextureUnit].currentTexture1D = &(t->base1D);
1079 t->unit[t->curTextureUnit].currentTexture1D = tobj;
H A Dstate_snapshot.c697 rc = crStateSaveTextureObjPtr(pTexUnit->currentTexture1D, pSSM);
719 rc = crStateLoadTextureObjPtr(&pTexUnit->currentTexture1D, pContext, GL_TEXTURE_1D, pSSM);
1573 diff_api.BindTexture(GL_TEXTURE_1D, pTexUnit->currentTexture1D->hwid);
H A Dstate_lists.c532 CRSTATE_SET_TEXTURE(texture.unit[i].currentTexture1D, GL_TEXTURE_BINDING_1D, GL_TEXTURE_1D);

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