Searched refs:currentState (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_glsl.c | 79 for (i=0; i<pProgram->currentState.cAttribs; ++i) 81 crFree(pProgram->currentState.pAttribs[i].name); 87 if (pProgram->currentState.pAttribs) 88 crFree(pProgram->currentState.pAttribs); 156 crFreeHashtable(pProgram->currentState.attachedShaders, crStateShaderDecRefCount); 371 pProgram->currentState.attachedShaders = crAllocHashtable(); 375 pProgram->currentState.cAttribs = 0; 376 pProgram->currentState.pAttribs = NULL; 444 if (crHashtableSearch(pProgram->currentState.attachedShaders, shader)) 460 crHashtableAdd(pProgram->currentState [all...] |
H A D | state_snapshot.c | 1141 ui32 = crHashtableNumElements(pProgram->currentState.attachedShaders); 1145 crHashtableWalk(pProgram->currentState.attachedShaders, crStateSaveGLSLShaderKeyCB, pSSM); 1152 crHashtableWalk(pProgram->currentState.attachedShaders, crStateSaveGLSLShaderCB, pSSM); 1155 crStateSaveGLSLProgramAttribs(&pProgram->currentState, pSSM); 2578 pProgram->currentState.attachedShaders = crAllocHashtable(); 2587 crHashtableAdd(pProgram->currentState.attachedShaders, key, crHashtableSearch(pContext->glsl.shaders, key)); 2605 if (pProgram->currentState.cAttribs) 2606 pProgram->currentState.pAttribs = (CRGLSLAttrib*) crAlloc(pProgram->currentState.cAttribs*sizeof(CRGLSLAttrib)); 2607 for (k=0; k<pProgram->currentState [all...] |
/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_glsl.h | 70 CRGLSLProgramState activeState, currentState; member in struct:__anon16201
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/vbox/src/VBox/HostServices/SharedOpenGL/dlm/ |
H A D | dlm.c | 255 CRDLMContextState *currentState = CURRENT_STATE(); local 256 if (currentState != state) {
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