Searched refs:currentStackDepth (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_attrib.c31 a->currentStackDepth = 0;
173 COPY_4V(a->currentStack[a->currentStackDepth].attrib[i] , g->current.vertexAttrib[i]);
174 COPY_4V(a->currentStack[a->currentStackDepth].rasterAttrib[i] , g->current.rasterAttrib[i]);
176 a->currentStack[a->currentStackDepth].rasterValid = g->current.rasterValid;
177 a->currentStack[a->currentStackDepth].edgeFlag = g->current.edgeFlag;
178 a->currentStack[a->currentStackDepth].colorIndex = g->current.colorIndex;
179 a->currentStackDepth++;
604 if (a->currentStackDepth == 0)
609 a->currentStackDepth--;
612 COPY_4V(g->current.vertexAttrib[i], a->currentStack[a->currentStackDepth]
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/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_attrib.h340 GLint currentStackDepth; member in struct:__anon16169

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