Searched refs:crHashtableWalkUnlocked (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/
H A Dcr_hash.h56 DECLEXPORT(void) crHashtableWalkUnlocked( CRHashTable *hash, CRHashtableWalkCallback walkFunc , void *data);
/vbox/src/VBox/GuestHost/OpenGL/util/
H A Dhash.c449 void crHashtableWalkUnlocked( CRHashTable *hash, CRHashtableWalkCallback walkFunc , void *dataPtr2) function
477 crHashtableWalkUnlocked(hash, walkFunc , dataPtr2);
/vbox/src/VBox/Additions/common/crOpenGL/
H A Dload.c218 crHashtableWalkUnlocked(stub.windowTable, stubCheckWindowsCB, context);
900 crHashtableWalkUnlocked(stub.windowTable, stubSyncTrCheckWindowsCB, NULL);
/vbox/src/VBox/HostServices/SharedOpenGL/render/
H A Drenderspu.c1089 * this is why, to prevent potential deadlocks, we use crHashtableWalkUnlocked that does not hold the table lock
1092 crHashtableWalkUnlocked(render_spu.windowTable, renderspuVBoxCompositorClearAllCB, NULL);

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