Searched refs:conversion_stride (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dbuffer.c357 This->conversion_stride = stride;
385 This->conversion_stride += shift;
492 This->conversion_stride = 0;
566 UINT size = This->conversion_stride ?
567 This->conversion_stride * (This->resource.size / This->stride) : This->resource.size;
732 This->conversion_stride = 0;
1083 data = HeapAlloc(GetProcessHeap(), 0, vertices * This->conversion_stride);
1101 data[This->conversion_stride * i + j + This->conversion_shift[j]]
1107 float *out = (float *)(&data[This->conversion_stride * i + j + This->conversion_shift[j]]);
1126 GL_EXTCALL(glBufferSubDataARB(This->buffer_type_hint, 0, vertices * This->conversion_stride, dat
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H A Dstate.c4089 i, stream_info->elements[i].stride, vb->conversion_stride);
4098 vb->conversion_stride, stream_info->elements[i].data + vb->conversion_shift[shift_index]
H A Dwined3d_private.h2863 UINT conversion_stride; /* 0 if no shifted conversion */ member in struct:wined3d_buffer
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dbuffer.c650 buffer->conversion_stride = 0;
H A Dwined3d_private.h2671 UINT conversion_stride; /* 0 if no shifted conversion */ member in struct:wined3d_buffer
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2898 UINT conversion_stride; /* 0 if no shifted conversion */ member in struct:wined3d_buffer

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