Searched refs:conversion_shift (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | buffer.c | 488 HeapFree(GetProcessHeap(), 0, This->conversion_shift); 491 This->conversion_shift = NULL; 510 HeapFree(GetProcessHeap(), 0, This->conversion_shift); 511 This->conversion_shift = find_conversion_shift(This, si, This->stride); 727 HeapFree(GetProcessHeap(), 0, This->conversion_shift); 728 This->conversion_shift = NULL; 1080 if (This->conversion_shift) 1101 data[This->conversion_stride * i + j + This->conversion_shift[j]] 1107 float *out = (float *)(&data[This->conversion_stride * i + j + This->conversion_shift[j]]);
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H A D | state.c | 4085 if (curVBO && vb->conversion_shift) 4091 stream_info->elements[i].data, vb->conversion_shift[(DWORD_PTR)stream_info->elements[i].data]); 4098 vb->conversion_stride, stream_info->elements[i].data + vb->conversion_shift[shift_index]
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H A D | wined3d_private.h | 2866 UINT *conversion_shift; /* NULL if no shifted conversion */ member in struct:wined3d_buffer
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 2901 UINT *conversion_shift; /* NULL if no shifted conversion */ member in struct:wined3d_buffer
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