Searched refs:context_invalidate_state (Results 1 - 6 of 6) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dcontext.c1419 void context_invalidate_state(struct wined3d_context *context, DWORD state) function
1825 context_invalidate_state(ret, state);
2199 context_invalidate_state(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP));
2200 context_invalidate_state(context, STATE_SAMPLER(sampler));
2240 context_invalidate_state(context, STATE_TRANSFORM(WINED3D_TS_TEXTURE0 + sampler));
2241 context_invalidate_state(context, STATE_TEXTURESTAGE(sampler, WINED3D_TSS_COLOR_OP));
2243 context_invalidate_state(context, STATE_SAMPLER(sampler));
2249 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ALPHATESTENABLE));
2252 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_LIGHTING));
2255 context_invalidate_state(contex
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H A Dswapchain.c492 context_invalidate_state(context, STATE_FRAMEBUFFER);
495 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
496 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
497 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
498 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
501 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE));
H A Dsurface.c1262 context_invalidate_state(context, STATE_FRAMEBUFFER);
1267 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZWRITEENABLE));
1274 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE));
1277 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
1281 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_SCISSORTESTENABLE));
1396 context_invalidate_state(context, STATE_FRAMEBUFFER);
1399 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
1400 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
1401 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
1402 context_invalidate_state(contex
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H A Dbuffer.c1213 context_invalidate_state(context, STATE_INDEXBUFFER);
1324 context_invalidate_state(context, STATE_INDEXBUFFER);
H A Ddevice.c633 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_TWOSIDEDSTENCILMODE));
636 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_STENCILWRITEMASK));
649 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_ZWRITEENABLE));
666 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE));
667 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE1));
668 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE2));
669 context_invalidate_state(context, STATE_RENDER(WINED3D_RS_COLORWRITEENABLE3));
H A Dwined3d_private.h1368 void context_invalidate_state(struct wined3d_context *context, DWORD state_id) DECLSPEC_HIDDEN;
2041 context_invalidate_state(context, STATE_SAMPLER(sampler));

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