Searched refs:contained_transform_states (Results 1 - 5 of 5) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dstateblock.c363 stateblock->contained_transform_states[stateblock->num_contained_transform_states] = (i << 5) | j;
715 WINED3DTRANSFORMSTATETYPE transform = This->contained_transform_states[i];
974 IWineD3DDevice_SetTransform(pDevice, This->contained_transform_states[i],
975 &This->transforms[This->contained_transform_states[i]]);
H A Dwined3d_private.h2751 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; member in struct:IWineD3DStateBlockImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstateblock.c364 stateblock->contained_transform_states[stateblock->num_contained_transform_states] = (i << 5) | j;
806 enum wined3d_transform_state transform = stateblock->contained_transform_states[i];
1079 wined3d_device_set_transform(device, stateblock->contained_transform_states[i],
1080 &stateblock->state.transforms[stateblock->contained_transform_states[i]]);
H A Dwined3d_private.h2573 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; member in struct:wined3d_stateblock
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h2786 DWORD contained_transform_states[HIGHEST_TRANSFORMSTATE + 1]; member in struct:IWineD3DStateBlockImpl

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