Searched refs:color0_reg (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dshader.c683 else if (dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
759 ps->color0_reg = src_param.reg.idx;
H A Dwined3d_private.h3314 DWORD color0_reg; member in struct:IWineD3DPixelShaderImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dshader.c683 else if (dst_param.reg.type == WINED3DSPR_TEMP && dst_param.reg.idx == ps->color0_reg)
759 ps->color0_reg = src_param.reg.idx;
H A Darb_program_shader.c3347 || (This->color0_mov && i == This->color0_reg)
3466 sprintf(fragcolor, "R%u", This->color0_reg);
H A Dwined3d_private.h3273 DWORD color0_reg; member in struct:IWineD3DPixelShaderImpl
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dshader.c768 && ins.dst[i].reg.idx[0].offset == shader->u.ps.color0_reg)
853 shader->u.ps.color0_reg = ins.src[i].reg.idx[0].offset;
H A Darb_program_shader.c3610 || (shader->u.ps.color0_mov && i == shader->u.ps.color0_reg)
3743 sprintf(fragcolor, "R%u", shader->u.ps.color0_reg);
H A Dwined3d_private.h2899 DWORD color0_reg; member in struct:wined3d_pixel_shader

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