Searched refs:chroma (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | arb_program_shader.c | 6811 char chroma; local 6815 chroma = 'x'; 6818 chroma = 'w'; 6826 * properly in the texture to find the correct chroma values 6832 /* First we have to read the chroma values. This means we need at least two pixels(no filtering), 6836 * These are the rules for reading the chroma: 6866 /* Put the value into either of the chroma values */ 6868 shader_addline(buffer, "MUL chroma.x, luminance.%c, temp.x;\n", chroma); 6870 shader_addline(buffer, "MUL chroma [all...] |
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | arb_program_shader.c | 6312 char chroma; local 6316 chroma = 'x'; 6319 chroma = 'w'; 6327 * properly in the texture to find the correct chroma values 6333 /* First we have to read the chroma values. This means we need at least two pixels(no filtering), 6337 * These are the rules for reading the chroma: 6367 /* Put the value into either of the chroma values */ 6369 shader_addline(buffer, "MUL chroma.x, luminance.%c, temp.x;\n", chroma); 6371 shader_addline(buffer, "MUL chroma [all...] |
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