Searched refs:cUniforms (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_glsl.h72 GLuint cUniforms; member in struct:__anon16201
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_glsl.c102 for (i=0; i<pProgram->cUniforms; ++i)
111 pProgram->cUniforms = 0;
379 pProgram->cUniforms = 0;
857 pProgram->cUniforms = ((GLsizei*)pCurrent)[0];
861 //crDebug("crStateGLSLProgramCacheUniforms: %i active uniforms", pProgram->cUniforms);
863 if (pProgram->cUniforms)
865 pProgram->pUniforms = crAlloc(pProgram->cUniforms*sizeof(CRGLSLUniform));
869 pProgram->cUniforms = 0;
874 for (i=0; i<pProgram->cUniforms; ++i)
1264 for (i=0; i<pProgram->cUniforms;
[all...]
H A Dstate_snapshot.c2624 int32_t cUniforms; local
2625 rc = SSMR3GetS32(pSSM, &cUniforms);
2626 pProgram->cUniforms = cUniforms;
2630 if (pProgram->cUniforms)
2632 pProgram->pUniforms = crAlloc(pProgram->cUniforms*sizeof(CRGLSLUniform));
2635 for (k=0; k<pProgram->cUniforms; ++k)

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