Searched refs:cShaders (Results 1 - 2 of 2) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | dump.cpp | 696 GLint cShaders = 0, linkStatus = 0; local 725 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_ATTACHED_OBJECTS_ARB, &cShaders); 728 crDmpStrF(pRec->pDumper, "PROGRAM ctx(%d) id(%d) hwid(%d) status(%d) shaders(%d):", ctx->id, id, hwid, linkStatus, cShaders); 732 VBoxGLhandleARB *pShaders = (VBoxGLhandleARB*)crCalloc(cShaders * sizeof (*pShaders)); 740 pRec->pDispatch->GetAttachedObjectsARB(hwid, cShaders, NULL, pShaders); 741 for (GLint i = 0; i < cShaders; ++i) 819 GLint cShaders = 0, linkStatus = 0; local 848 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_ATTACHED_OBJECTS_ARB, &cShaders); 851 crDmpStrF(pRec->pDumper, "==RECOMPILE PROGRAM ctx(%d) id(%d) hwid(%d) status(%d) shaders(%d)==", ctx->id, id, hwid, linkStatus, cShaders); 853 VBoxGLhandleARB *pShaders = (VBoxGLhandleARB*)crCalloc(cShaders * sizeo [all...] |
/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxFBOverlay.cpp | 1095 uint32_t cShaders = 0; 1100 cShaders++; 1107 apShaders[cShaders++] = &mShaderCKeyDst2; 1111 apShaders[cShaders++] = &mShaderCKeyDst; 1127 apShaders[cShaders++] = &mShaderCConvUYVY; 1132 apShaders[cShaders++] = &mShaderCConvYUY2; 1137 apShaders[cShaders++] = &mShaderCConvYV12; 1142 apShaders[cShaders++] = &mShaderCConvAYUV; 1164 apShaders[cShaders++] = &mShaderMainOverlayNoDiscard2; 1168 apShaders[cShaders [all...] |
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