Searched refs:cShaders (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Ddump.cpp696 GLint cShaders = 0, linkStatus = 0; local
725 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_ATTACHED_OBJECTS_ARB, &cShaders);
728 crDmpStrF(pRec->pDumper, "PROGRAM ctx(%d) id(%d) hwid(%d) status(%d) shaders(%d):", ctx->id, id, hwid, linkStatus, cShaders);
732 VBoxGLhandleARB *pShaders = (VBoxGLhandleARB*)crCalloc(cShaders * sizeof (*pShaders));
740 pRec->pDispatch->GetAttachedObjectsARB(hwid, cShaders, NULL, pShaders);
741 for (GLint i = 0; i < cShaders; ++i)
819 GLint cShaders = 0, linkStatus = 0; local
848 pRec->pDispatch->GetObjectParameterivARB(hwid, GL_OBJECT_ATTACHED_OBJECTS_ARB, &cShaders);
851 crDmpStrF(pRec->pDumper, "==RECOMPILE PROGRAM ctx(%d) id(%d) hwid(%d) status(%d) shaders(%d)==", ctx->id, id, hwid, linkStatus, cShaders);
853 VBoxGLhandleARB *pShaders = (VBoxGLhandleARB*)crCalloc(cShaders * sizeo
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/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxFBOverlay.cpp1095 uint32_t cShaders = 0;
1100 cShaders++;
1107 apShaders[cShaders++] = &mShaderCKeyDst2;
1111 apShaders[cShaders++] = &mShaderCKeyDst;
1127 apShaders[cShaders++] = &mShaderCConvUYVY;
1132 apShaders[cShaders++] = &mShaderCConvYUY2;
1137 apShaders[cShaders++] = &mShaderCConvYV12;
1142 apShaders[cShaders++] = &mShaderCConvAYUV;
1164 apShaders[cShaders++] = &mShaderMainOverlayNoDiscard2;
1168 apShaders[cShaders
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