/vbox/src/VBox/ValidationKit/testmanager/htdocs/css/ |
H A D | tooltip.css | 36 border: 2px solid black; 88 color: black; 93 border: 1px dotted black;
|
H A D | common.css | 348 color: black; 357 color: black; 379 border-left: 1px solid black; 380 border-top: 1px solid black; 388 border-right: 1px solid black; 389 border-bottom: 1px solid black; 422 color: black;
|
/vbox/src/VBox/Frontends/VirtualBox/src/ |
H A D | VBoxAboutDlg.cpp | 90 painter.setPen(Qt::black);
|
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_fog.c | 17 GLcolorf black = {0.0f, 0.0f, 0.0f, 0.0f}; local 19 f->color = black;
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | drawprim.c | 884 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local 891 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, black); 904 glLightfv(GL_LIGHT0, GL_SPECULAR, black); 905 glLightfv(GL_LIGHT0, GL_AMBIENT, black); 911 glLightfv(GL_LIGHT1, GL_SPECULAR, black); 912 glLightfv(GL_LIGHT1, GL_AMBIENT, black); 918 glLightfv(GL_LIGHT2, GL_SPECULAR, black); 919 glLightfv(GL_LIGHT2, GL_AMBIENT, black); 927 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black); 928 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black); [all...] |
H A D | state.c | 673 * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT 733 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local 736 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]); 1297 /* Only change material color if specular is enabled, otherwise it is set to black */ 1302 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local 1303 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
|
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/fullscreen/ |
H A D | UIMachineWindowFullscreen.cpp | 196 /* The background has to go black: */ 198 palette.setColor(centralWidget()->backgroundRole(), Qt::black); member in class:Qt
|
/vbox/src/VBox/Frontends/VirtualBox/src/globals/ |
H A D | UIImageTools.cpp | 223 /* The black stripes */ 241 p.setBrush(Qt::black);
|
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/normal/ |
H A D | UIMachineWindowNormal.cpp | 304 /* Customer request: The background has to go black: */ 306 palette.setColor(centralWidget()->backgroundRole(), Qt::black); member in class:Qt
|
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/ |
H A D | icm.h | 72 WORD black; member in struct:CMYKCOLOR
|
/vbox/src/VBox/Frontends/VirtualBox/src/platform/darwin/ |
H A D | VBoxUtils-darwin.cpp | 272 painter.setPen(Qt::black); 332 * which means black & zero alpha. */
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/ |
H A D | icm.h | 72 WORD black; member in struct:CMYKCOLOR
|
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/ |
H A D | UIMachineView.cpp | 654 palette.setColor(viewport()->backgroundRole(), Qt::black); member in class:Qt 958 /* Which will be a 'black image' by default. */
|
H A D | UIFrameBuffer.cpp | 1431 /* Replace translucent background with black one: */ 1433 painter.fillRect(paintRect, QColor(Qt::black));
|
/vbox/src/VBox/Devices/PC/ipxe/src/util/ |
H A D | niclist.pl | 467 border: thin solid black;
|
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | state.c | 675 * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT 734 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local 737 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]); 1382 /* Only change material color if specular is enabled, otherwise it is set to black */ 1390 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local 1391 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
|
H A D | device.c | 1132 static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f}; local 1260 &black, 1.0f, 0);
|