Searched refs:black (Results 1 - 17 of 17) sorted by relevance

/vbox/src/VBox/ValidationKit/testmanager/htdocs/css/
H A Dtooltip.css36 border: 2px solid black;
88 color: black;
93 border: 1px dotted black;
H A Dcommon.css348 color: black;
357 color: black;
379 border-left: 1px solid black;
380 border-top: 1px solid black;
388 border-right: 1px solid black;
389 border-bottom: 1px solid black;
422 color: black;
/vbox/src/VBox/Frontends/VirtualBox/src/
H A DVBoxAboutDlg.cpp90 painter.setPen(Qt::black);
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_fog.c17 GLcolorf black = {0.0f, 0.0f, 0.0f, 0.0f}; local
19 f->color = black;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Ddrawprim.c884 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
891 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, black);
904 glLightfv(GL_LIGHT0, GL_SPECULAR, black);
905 glLightfv(GL_LIGHT0, GL_AMBIENT, black);
911 glLightfv(GL_LIGHT1, GL_SPECULAR, black);
912 glLightfv(GL_LIGHT1, GL_AMBIENT, black);
918 glLightfv(GL_LIGHT2, GL_SPECULAR, black);
919 glLightfv(GL_LIGHT2, GL_AMBIENT, black);
927 glMaterialfv(GL_FRONT_AND_BACK, GL_EMISSION, black);
928 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, black);
[all...]
H A Dstate.c673 * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT
733 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
736 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
1297 /* Only change material color if specular is enabled, otherwise it is set to black */
1302 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
1303 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/fullscreen/
H A DUIMachineWindowFullscreen.cpp196 /* The background has to go black: */
198 palette.setColor(centralWidget()->backgroundRole(), Qt::black); member in class:Qt
/vbox/src/VBox/Frontends/VirtualBox/src/globals/
H A DUIImageTools.cpp223 /* The black stripes */
241 p.setBrush(Qt::black);
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/normal/
H A DUIMachineWindowNormal.cpp304 /* Customer request: The background has to go black: */
306 palette.setColor(centralWidget()->backgroundRole(), Qt::black); member in class:Qt
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/
H A Dicm.h72 WORD black; member in struct:CMYKCOLOR
/vbox/src/VBox/Frontends/VirtualBox/src/platform/darwin/
H A DVBoxUtils-darwin.cpp272 painter.setPen(Qt::black);
332 * which means black & zero alpha. */
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/
H A Dicm.h72 WORD black; member in struct:CMYKCOLOR
/vbox/src/VBox/Frontends/VirtualBox/src/runtime/
H A DUIMachineView.cpp654 palette.setColor(viewport()->backgroundRole(), Qt::black); member in class:Qt
958 /* Which will be a 'black image' by default. */
H A DUIFrameBuffer.cpp1431 /* Replace translucent background with black one: */
1433 painter.fillRect(paintRect, QColor(Qt::black));
/vbox/src/VBox/Devices/PC/ipxe/src/util/
H A Dniclist.pl467 border: thin solid black;
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dstate.c675 * To disable specular color, set it explicitly to black and turn off GL_COLOR_SUM_EXT
734 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
737 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
1382 /* Only change material color if specular is enabled, otherwise it is set to black */
1390 static const GLfloat black[] = {0.0f, 0.0f, 0.0f, 0.0f}; local
1391 gl_info->gl_ops.gl.p_glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, &black[0]);
H A Ddevice.c1132 static const struct wined3d_color black = {0.0f, 0.0f, 0.0f, 0.0f}; local
1260 &black, 1.0f, 0);

Completed in 147 milliseconds