Searched refs:baseCubeMap (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h182 CRTextureObj baseCubeMap; member in struct:__anon16245
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_snapshot.c195 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base3D, baseCubeMap);
196 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->baseCubeMap, pSSM);
198 # define SHCROGL_INTERNAL_LAST_FIELD baseCubeMap
677 *pTexture = &(pContext->texture.baseCubeMap);
1542 rc = crStateSaveTextureObjData(&pContext->texture.baseCubeMap, pSSM);
2142 SLC_COPYPTR(texture.baseCubeMap.level[i]);
2220 rc = crStateLoadTextureObjData(&pContext->texture.baseCubeMap, pSSM);
H A Dstate_texture.c37 crStateDeleteTextureObjectData(&ctx->texture.baseCubeMap);
80 crStateTextureInitTextureObj(ctx, &(t->baseCubeMap), 0,
111 t->unit[i].currentTextureCubeMap = &(t->baseCubeMap);
539 return &t->baseCubeMap;
741 t->unit[u].currentTextureCubeMap = &(t->baseCubeMap);
1026 t->unit[t->curTextureUnit].currentTextureCubeMap = &(t->baseCubeMap);
H A Dstate_texdiff.c1443 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.baseCubeMap, GL_TRUE);

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