Searched refs:base3D (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h180 CRTextureObj base3D; member in struct:__anon16245
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_snapshot.c191 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->base3D, pSSM);
192 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base2D, base3D);
195 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base3D, baseCubeMap);
200 # define SHCROGL_INTERNAL_LAST_FIELD base3D
672 *pTexture = &(pContext->texture.base3D);
1534 rc = crStateSaveTextureObjData(&pContext->texture.base3D, pSSM);
2137 SLC_COPYPTR(texture.base3D.level[i]);
2211 rc = crStateLoadTextureObjData(&pContext->texture.base3D, pSSM);
H A Dstate_texture.c33 crStateDeleteTextureObjectData(&ctx->texture.base3D);
77 crStateTextureInitTextureObj(ctx, &(t->base3D), 0, GL_TEXTURE_3D);
109 t->unit[i].currentTexture3D = &(t->base3D);
536 return &t->base3D;
735 t->unit[u].currentTexture3D = &(t->base3D);
1016 t->unit[t->curTextureUnit].currentTexture3D = &(t->base3D);
H A Dstate_texdiff.c1438 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base3D, GL_TRUE);

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