Searched refs:base2D (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h179 CRTextureObj base2D; member in struct:__anon16245
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_snapshot.c188 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base1D, base2D);
189 rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->base2D, pSSM);
192 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base2D, base3D);
668 *pTexture = &(pContext->texture.base2D);
1532 rc = crStateSaveTextureObjData(&pContext->texture.base2D, pSSM);
2136 SLC_COPYPTR(texture.base2D.level[i]);
2209 rc = crStateLoadTextureObjData(&pContext->texture.base2D, pSSM);
H A Dstate_texture.c30 crStateDeleteTextureObjectData(&ctx->texture.base2D);
75 crStateTextureInitTextureObj(ctx, &(t->base2D), 0, GL_TEXTURE_2D);
108 t->unit[i].currentTexture2D = &(t->base2D);
534 return &t->base2D;
730 t->unit[u].currentTexture2D = &(t->base2D);
1012 t->unit[t->curTextureUnit].currentTexture2D = &(t->base2D);
H A Dstate_texdiff.c1437 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base2D, GL_TRUE);

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