Searched refs:base1D (Results 1 - 4 of 4) sorted by relevance
/vbox/src/VBox/GuestHost/OpenGL/include/state/ |
H A D | cr_texture.h | 178 CRTextureObj base1D; member in struct:__anon16245
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/vbox/src/VBox/GuestHost/OpenGL/state_tracker/ |
H A D | state_snapshot.c | 186 int32_t rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->base1D, pSSM); 188 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base1D, base2D); 665 *pTexture = &(pContext->texture.base1D); 1530 rc = crStateSaveTextureObjData(&pContext->texture.base1D, pSSM); 2135 SLC_COPYPTR(texture.base1D.level[i]); 2207 rc = crStateLoadTextureObjData(&pContext->texture.base1D, pSSM);
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H A D | state_texture.c | 28 crStateDeleteTextureObjectData(&ctx->texture.base1D); 74 crStateTextureInitTextureObj(ctx, &(t->base1D), 0, GL_TEXTURE_1D); 107 t->unit[i].currentTexture1D = &(t->base1D); 532 return &t->base1D; 726 t->unit[u].currentTexture1D = &(t->base1D); 1009 t->unit[t->curTextureUnit].currentTexture1D = &(t->base1D);
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H A D | state_texdiff.c | 1436 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base1D, GL_TRUE);
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