Searched refs:base1D (Results 1 - 4 of 4) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/include/state/
H A Dcr_texture.h178 CRTextureObj base1D; member in struct:__anon16245
/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_snapshot.c186 int32_t rc = crStateLoadTextureObj_v_BEFORE_CTXUSAGE_BITS(&t->base1D, pSSM);
188 SHCROGL_CUT_FIELD_ALIGNMENT(CRTextureState, base1D, base2D);
665 *pTexture = &(pContext->texture.base1D);
1530 rc = crStateSaveTextureObjData(&pContext->texture.base1D, pSSM);
2135 SLC_COPYPTR(texture.base1D.level[i]);
2207 rc = crStateLoadTextureObjData(&pContext->texture.base1D, pSSM);
H A Dstate_texture.c28 crStateDeleteTextureObjectData(&ctx->texture.base1D);
74 crStateTextureInitTextureObj(ctx, &(t->base1D), 0, GL_TEXTURE_1D);
107 t->unit[i].currentTexture1D = &(t->base1D);
532 return &t->base1D;
726 t->unit[u].currentTexture1D = &(t->base1D);
1009 t->unit[t->curTextureUnit].currentTexture1D = &(t->base1D);
H A Dstate_texdiff.c1436 crStateTextureObjectDiff(g, bitID, nbitID, &g->texture.base1D, GL_TRUE);

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