Searched refs:backIsSet (Results 1 - 2 of 2) sorted by relevance

/vbox/src/VBox/GuestHost/OpenGL/state_tracker/
H A Dstate_stencil.c390 GLboolean backIsSet = GL_FALSE, frontIsSet = GL_FALSE, frontBackDirty, frontDirty, backDirty; local
475 backIsSet = GL_TRUE;
506 backIsSet = GL_TRUE;
519 if (!frontIsSet || !backIsSet)
535 backIsSet = GL_TRUE;
558 if (!backIsSet)
570 backIsSet = GL_TRUE;
584 if (!frontIsSet || !backIsSet)
600 backIsSet = GL_TRUE;
623 if (!backIsSet)
931 GLboolean backIsSet = GL_FALSE, frontIsSet = GL_FALSE, frontBackDirty, frontDirty, backDirty; local
[all...]
H A Dstate_lists.c359 GLboolean backIsSet = GL_FALSE, frontIsSet = GL_FALSE; local
403 backIsSet = GL_TRUE;
417 if ((!frontIsSet || !backIsSet) && CHECKDIRTY(sb->stencil.bufferRefs[CRSTATE_STENCIL_BUFFER_REF_ID_FRONT_AND_BACK].func, negbitID))
425 if (!backIsSet)
434 backIsSet = GL_FALSE, frontIsSet = GL_FALSE;
446 backIsSet = GL_TRUE;
460 if ((!frontIsSet || !backIsSet) && CHECKDIRTY(sb->stencil.bufferRefs[CRSTATE_STENCIL_BUFFER_REF_ID_FRONT_AND_BACK].op, negbitID))
468 if (!backIsSet)

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