Searched refs:apply_pixelshader (Results 1 - 7 of 7) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dnvidia_texture_shader.c829 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
H A Dstate.c3605 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) function
5539 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
H A Dwined3d_private.h3006 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dnvidia_texture_shader.c892 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
H A Dwined3d_private.h2783 void apply_pixelshader(struct wined3d_context *context,
H A Dstate.c3726 void apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) function
5675 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
/vbox/src/VBox/Devices/Graphics/shaderlib/
H A Dwined3d_private.h3041 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,

Completed in 6391 milliseconds