Searched refs:apply_pixelshader (Results 1 - 7 of 7) sorted by relevance
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/ |
H A D | nvidia_texture_shader.c | 829 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
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H A D | state.c | 3605 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock, struct wined3d_context *context) function 5539 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
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H A D | wined3d_private.h | 3006 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
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/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/ |
H A D | nvidia_texture_shader.c | 892 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
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H A D | wined3d_private.h | 2783 void apply_pixelshader(struct wined3d_context *context,
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H A D | state.c | 3726 void apply_pixelshader(struct wined3d_context *context, const struct wined3d_state *state, DWORD state_id) function 5675 { STATE_PIXELSHADER, { STATE_PIXELSHADER, apply_pixelshader }, WINED3D_GL_EXT_NONE },
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/vbox/src/VBox/Devices/Graphics/shaderlib/ |
H A D | wined3d_private.h | 3041 void apply_pixelshader(DWORD state, IWineD3DStateBlockImpl *stateblock,
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