Searched refs:aTextureState (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-shared.h287 SVGA3dTextureState *pTextureState = &pContext->state.aTextureState[iStage][j];
H A DDevVGA-SVGA3d-ogl.cpp684 SVGA3dTextureState aTextureState[SVGA3D_MAX_TEXTURE_STAGE][SVGA3D_TS_MAX]; member in struct:__anon13181::__anon13182
731 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTextureState),
6121 pContext->state.aTextureState[pTextureState[i].stage][pTextureState[i].name] = pTextureState[i];
6228 SVGA3dTextureState *pTextureStateIter = &pContext->state.aTextureState[iStage][j];
6259 uint32_t mipFilter = pContext->state.aTextureState[currentStage][SVGA3D_TS_MIPFILTER].value;
6260 uint32_t minFilter = pContext->state.aTextureState[currentStage][SVGA3D_TS_MINFILTER].value;
H A DDevVGA-SVGA3d-win.cpp274 SVGA3dTextureState aTextureState[SVGA3D_MAX_TEXTURE_STAGE][SVGA3D_TS_MAX]; member in struct:__anon13200::__anon13201
311 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aTextureState),
3406 SVGA3dTextureState *pTextureState = &pContext->state.aTextureState[iStage][j];
4730 pContext->state.aTextureState[currentStage][pTextureState[i].name] = pTextureState[i];

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