Searched refs:aRenderState (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Devices/Graphics/
H A DDevVGA-SVGA3d-shared.h272 for (uint32_t j = 0; j < RT_ELEMENTS(pContext->state.aRenderState); j++)
274 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[j];
H A DDevVGA-SVGA3d-ogl.cpp683 SVGA3dRenderState aRenderState[SVGA3D_RS_MAX]; member in struct:__anon13181::__anon13182
730 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderState),
4959 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];
5227 renderstate[0].uintValue = pContext->state.aRenderState[SVGA3D_RS_SRCBLEND].uintValue;
5229 renderstate[1].uintValue = pContext->state.aRenderState[SVGA3D_RS_BLENDEQUATION].uintValue;
5234 if (pContext->state.aRenderState[SVGA3D_RS_BLENDENABLE].uintValue != 0)
5281 if (pContext->state.aRenderState[SVGA3D_RS_SEPARATEALPHABLENDENABLE].uintValue != 0)
5291 if (pContext->state.aRenderState[SVGA3D_RS_SEPARATEALPHABLENDENABLE].uintValue != 0)
5292 pState->ext.glBlendEquationSeparate(vmsvga3dBlendEquation2GL(pContext->state.aRenderState[SVGA3D_RS_BLENDEQUATION].uintValue),
5293 vmsvga3dBlendEquation2GL(pContext->state.aRenderState[SVGA3D_RS_BLENDEQUATIONALPH
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H A DDevVGA-SVGA3d-win.cpp273 SVGA3dRenderState aRenderState[SVGA3D_RS_MAX]; member in struct:__anon13200::__anon13201
310 SSMFIELD_ENTRY( VMSVGA3DCONTEXT, state.aRenderState),
3391 for (uint32_t i = 0; i < RT_ELEMENTS(pContext->state.aRenderState); i++)
3393 SVGA3dRenderState *pRenderState = &pContext->state.aRenderState[i];
3615 pContext->state.aRenderState[pRenderState[i].state] = pRenderState[i];

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