Searched refs:WINE_LDT_FLAGS_ALLOCATED (Results 1 - 3 of 3) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/libWine/
H A Dldt.c178 if (wine_ldt_copy.flags[index] & WINE_LDT_FLAGS_ALLOCATED)
248 (wine_ldt_copy.flags[index] & WINE_LDT_FLAGS_ALLOCATED));
314 if (wine_ldt_copy.flags[i] & WINE_LDT_FLAGS_ALLOCATED) size = 0;
320 for (i = 0; i < count; i++) wine_ldt_copy.flags[index + i] |= WINE_LDT_FLAGS_ALLOCATED;
349 if (wine_ldt_copy.flags[index+i] & WINE_LDT_FLAGS_ALLOCATED) break;
359 wine_ldt_copy.flags[index+i] |= WINE_LDT_FLAGS_ALLOCATED;
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dlibrary.h123 #define WINE_LDT_FLAGS_ALLOCATED 0x80 /* Segment is allocated (no longer free) */ macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dlibrary.h123 #define WINE_LDT_FLAGS_ALLOCATED 0x80 /* Segment is allocated (no longer free) */ macro

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