Searched refs:WINEDDFLIP_NOVSYNC (Results 1 - 8 of 8) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1330 #define WINEDDFLIP_NOVSYNC 0x00000008 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface.c3278 if((Flags & (WINEDDFLIP_NOVSYNC | WINEDDFLIP_INTERVAL2 | WINEDDFLIP_INTERVAL3 | WINEDDFLIP_INTERVAL4)) == 0) {
3281 } else if(Flags & WINEDDFLIP_NOVSYNC) {
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1363 const UINT WINEDDFLIP_NOVSYNC = 0x00000008;
H A Dwined3d.h1762 #define WINEDDFLIP_NOVSYNC (0x8) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h1764 #define WINEDDFLIP_NOVSYNC (0x8) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h1765 #define WINEDDFLIP_NOVSYNC (0x8) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h1764 #define WINEDDFLIP_NOVSYNC (0x8) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h1764 #define WINEDDFLIP_NOVSYNC (0x8) macro

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