Searched refs:WINEDDBLTFX_ROTATE270 (Results 1 - 9 of 9) sorted by relevance

/vbox/src/VBox/Additions/WINNT/Graphics/Wine/wined3d/
H A Dsurface_base.c1502 if (DDBltFx->dwDDFX & WINEDDBLTFX_ROTATE270)
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/vbox/libWineStub/include/wine/
H A Dwined3d.h1252 #define WINEDDBLTFX_ROTATE270 0x00000020 macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/include/wine/
H A Dwined3d.idl1278 const UINT WINEDDBLTFX_ROTATE270 = 0x00000020;
H A Dwined3d.h1626 #define WINEDDBLTFX_ROTATE270 (0x20) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine_new/wined3d/
H A Dsurface.c7411 if (fx->dwDDFX & WINEDDBLTFX_ROTATE270)
/vbox/src/VBox/Devices/Graphics/shaderlib/libWineStub/include/wine/
H A Dwined3d.h1628 #define WINEDDBLTFX_ROTATE270 (0x20) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/include/wine/
H A Dwined3d.h1629 #define WINEDDBLTFX_ROTATE270 (0x20) macro
/vbox/src/VBox/Devices/Graphics/shaderlib/wine/vbox/libWineStub/include/wine/
H A Dwined3d.h1628 #define WINEDDBLTFX_ROTATE270 (0x20) macro
/vbox/src/VBox/Additions/WINNT/Graphics/Wine/vbox/libWineStub/include/wine/
H A Dwined3d.h1628 #define WINEDDBLTFX_ROTATE270 (0x20) macro

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